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I shot the sheriff - TTT gamemode variation idea

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StartedBullet:
Hello I have come up with an idea, which is like a wild-west TTT. Before I get into details, however, I would suggest the option to vote on this version of TTT or the usual TTT before map voting. Now here are the details:

Player Classes:
There would be five classes ( three of them the same besides the name ).

Lawbringer classes: These are exactly the same besides the name/outfit. Lawbringer would be sheriff, 2 deputy etc. , there would be as many detectives as needed. Can buy/pick-up weapons/upgrades
-Sheriff-gets a fancy outfit
-Deputy-gets a semi-fancy outfit
-Detective-gets a not-really fancy outfit
-They all start out with upgraded colt peacemakers
-they start off with 1 upgrade credit

Innocents: Average joes, can buy/pickup weapons
-start off with random handguns

Bandits: In hiding by default, can buy upgrades/buy weapons/pick-up weapons
-start off with random handguns and 1-upgrade credit

Now that thats done, I'm going to post the next section becuase the window screws up at this length

Deathie:
So

TTT with a bunch of reskins and new maps?


Iunno, it'd be a massive download, but in all honestly, I like the sound of a bit of variety.

Maybe add as a gamemode for fretta.

Don:
Better start coding, cause we ain't doin' it.

StartedBullet:
Money system:
Each player would have a bounty starting off at roughly 50(/100), the bounties will take off thier total from your budget of 100 at the start of each round.
The bounty is saved, how-ever your money is only saved per that map. This would prevent minges from getting good guns.

There would be a store at each map with a simple VGUI system of click-and-buy. Here would be a list of guns at each store:
Colt-peacemaker: 30$
Lever-action shotty: 70$
Lever-action rifle: 60$
Shovel: 5$
Knife ( an actual weapon not like the trait knife ): 15$
Painkiller ( 20% health for X seconds ): 8$
Ammo: depends on the gun

Upgrades for special classes:
Lawbringer: 1-Stick-o-dynamite, 2-frying pan ( knock 'em out ), 3-Leather ( bullet resistant ), 4-Jug-o-water ( required to put out terrorists TNT )
Bandit: 1- bundle of TNT ( like c4 ), 2-tomahawk ( re-usable 1 1/2 hit kill melee, 1 shot kill one use throwing ), 3-Bandit leathers ( adds a good amount of bullet resistance but makes you fully visible as a bandit ), 4- Silenced colt

The editor is once again getting screwy so I'll re-post 1 more time.
 

Deathie:

--- Quote from: StartedBullet on December 13, 2010, 06:27:36 PM ---Money system:
Each player would have a bounty starting off at roughly 50(/100), the bounties will take off thier total from your budget of 100 at the start of each round.
The bounty is saved, how-ever your money is only saved per that map. This would prevent minges from getting good guns.

There would be a store at each map with a simple VGUI system of click-and-buy. Here would be a list of guns at each store:
Colt-peacemaker: 30$
Lever-action shotty: 70$
Lever-action rifle: 60$
Shovel: 5$
Knife ( an actual weapon not like the trait knife ): 15$
Painkiller ( 20% health for X seconds ): 8$
Ammo: depends on the gun

Upgrades for special classes:
Lawbringer: 1-Stick-o-dynamite, 2-frying pan ( knock 'em out ), 3-Leather ( bullet resistant ), 4-Jug-o-water ( required to put out terrorists TNT )
Bandit: 1- bundle of TNT ( like c4 ), 2-tomahawk ( re-usable 1 1/2 hit kill melee, 1 shot kill one use throwing ), 3-Bandit leathers ( adds a good amount of bullet resistance but makes you fully visible as a bandit ), 4- Silenced colt

The editor is once again getting screwy so I'll re-post 1 more time.

--- End quote ---

>mfw complicated and unneeded money system

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