Technology (Read Only) > Mapping
zs_Last_Stand
Comic-Azie:
Jeez calm down, i have plenty of experience in mapping and i think i can handle myself. i didnt want to show it until it was done, so not to create false hope. My source sdk FUCKS UP ALOT i actually lost a few buildings RIGHT before these pics were made.
http://i1031.photobucket.com/albums/y371/Comic-Azie/Laststand001.jpg
In hammer
http://i1031.photobucket.com/albums/y371/Comic-Azie/Laststand002.jpg
Human spawn
http://i1031.photobucket.com/albums/y371/Comic-Azie/Laststand002.jpg
Proof i made it
http://i1031.photobucket.com/albums/y371/Comic-Azie/LastStand003.jpg
One of the secrets =p
http://i1031.photobucket.com/albums/y371/Comic-Azie/LastStand004.jpg
and another random pic
Now calm down im workin on it. I asked cable if he could optimize it after im done cause im not good at that. idk if he said yes...
EDIT: these arent even some of the good pics ha. ha. ha.
Deathie:
Looks interesting?
Comic-Azie:
ITS DONE!!! almost.. I need someone to do some optimizing on it, i guess idk how to do it casue it never works when i try. Pretty much anyone who reads this and can do some optimizing can do it.. ill add a sign in the map saying "optimization by -base name-" im not putting "83^*43^*46§¿JIMMY!.○A" id just put JIMMY.
I just need some help optimizing so yeah. ill give credit to you for helping make the map.
so please help if you can.
PEACE
Carp:
if optimization isn't working for you like hint/skip you probably have a leak in your map that was my main issue, read through your compile log and see if there are any errors. Also look up area portals they are easier to use for rooms and getting things to not render in game.
SMasters:
--- Quote from: Carp on December 04, 2010, 07:28:12 PM ---if optimization isn't working for you like hint/skip you probably have a leak in your map that was my main issue, read through your compile log and see if there are any errors. Also look up area portals they are easier to use for rooms and getting things to not render in game.
--- End quote ---
To find the leak go to map>load point file. (func detail and displacements can't seal a map.)
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