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Official "This map sucks, Remove now kthx" Thread

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Juan_Ambriz:

--- Quote from: TehHank on December 16, 2011, 01:13:49 AM ---Is it possible to remove Zs_fear_tower?

reasons why:
Spawncamping at the bottom in the beginning.
Takes an awful long time for zombies to get to the top.
Humans team killing by pushing.
A large majority of glitching cade kits happen here.

And also zs_nacht_un_toten

reasons why:
Window barricades take a very long time to break.
around 80% of players don't have Day of defeat source content.

--- End quote ---

I dont have Day Of Defeat yet i see all textures lol

Travelsonic:
IMO on failtower:  One big problem is that somehow we insist on not urging the powers-that-be to disable team collisions - that is, collisions between team mates whether it be Z and Z, or H and H.

Yellow Killer:

--- Quote from: TehHank on December 16, 2011, 01:13:49 AM ---Is it possible to remove Zs_fear_tower?

reasons why:
Spawncamping at the bottom in the beginning.
Takes an awful long time for zombies to get to the top.
Humans team killing by pushing.
A large majority of glitching cade kits happen here.

And also zs_nacht_un_toten

reasons why:
Window barricades take a very long time to break.
around 80% of players don't have Day of defeat source content.

--- End quote ---
I agree with fear_tower, in some cases, when admins and/or VIPS that are not on zs, pushers can sometimes push people without being noticed, and the person that got pushed don't know who was that person(unless if he/she were recording) and he/she sometimes complain.
idk about nacht_un_toten, the only thing thats frowned upon is the mystery box, its an easy way to get magnums faster and usually people spam on it.

TehHank:
TTT_airship

Words cant describe how...ugly it looks.

Hotgreensoldier:

--- Quote from: TehHank on December 16, 2011, 01:12:02 PM ---TTT_airship

Words cant describe how...ugly it looks.

--- End quote ---

Even though it looks ugly, it has some pretty neat gameplay.

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