Support (Read Only) > Suggestions
Official "This map sucks, Remove now kthx" Thread
Mehis:
--- Quote from: HเTMคภ on May 17, 2011, 01:39:25 AM ---^This.
And cs_militia. Bugged by alot, people glitch by the rocks and props.
--- End quote ---
I don't think you guys need to remove militia. Must be server side problem...?
Militia is lots of fun anyway.
Deacon:
--- Quote from: Mehis on May 19, 2011, 08:09:50 AM ---I don't think you guys need to remove militia. Must be server side problem...?
Militia is lots of fun anyway.
--- End quote ---
not in garrys mod. there are glitches and exploits all over that map, the rocks being only the first.
Dale Feles:
--- Quote from: Deacon on May 19, 2011, 11:39:17 AM ---not in garrys mod. there are glitches and exploits all over that map, the rocks being only the first.
--- End quote ---
Wasn't that due to physics being broken? If not we could try removing the rocks or fixing them (if it's simple and possible that is...).
alexoidother:
Castle isn't so bad. And we can just change cubs on map cherry to other.
Travelsonic:
zs_abandoned_combinebase_v3
Besides the lameness of being stuck in a pit since the beginning layout is a tad confusing, besides frm the blandness of it [percieved, at least]....
I was pushed OUT of the fucking map somewhere during wave 2. No kidding, while in that giant pit with the health station, I was pushed OUT of the map - luckily enough while recording a demo. If I can get Source Recorder to record properly [on OS X version of Stem/GMod/HL2] I'll post a video.
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