Support (Read Only) > Suggestions

Official "This map sucks, Remove now kthx" Thread

<< < (27/95) > >>

Cable:
The code for zombies on a plane is 349.
Still that map is trash. Remove plox

Shawn:

--- Quote from: Cable on March 25, 2011, 02:57:20 PM ---The code for zombies on a plane is 349.
Still that map is trash. Remove plox

--- End quote ---

well if someone can fix it so we can get downstairs and make the cockpit door the way its was suppose to work ie: opening 5 minutes before the game ends then the map would be awesome.


--- Quote from: memo3300 on March 21, 2011, 04:19:37 PM ---There are 999 combinations...   ._.

--- End quote ---

Nope 729 is correct since there is no "0"


--- Quote from: gamefreak on March 21, 2011, 04:20:44 PM ---HAHAHAHAHA

okay, travelsonic fails at permutations pretty hard

--- End quote ---

nope, Memo does...

ursus:

--- Quote from: Shawn on March 25, 2011, 03:05:52 PM ---well if someone can fix it so we can get downstairs and make the cockpit door the way its was suppose to work ie: opening 5 minutes before the game ends then the map would be awesome.

Nope 729 is correct since there is no "0"

nope, Memo does...

--- End quote ---

wait what

So if there's only 9 digits it would be 9P3

which is 9!/(9-3)!

which is 7 x 8 x 9, which is... 504?
doesn't seem right to me
should be 9x9x9, which is 729 .__.

i prob just got the base equation wrong

Shawn:

--- Quote from: gamefreak on March 25, 2011, 05:08:57 PM ---should be 9x9x9, which is 729 .__.

--- End quote ---

exactly

Travelsonic:
While not "REMOVE OUTRIGHT," I need to address something that outright bugs the shit out of me about Inversion:

SPAWN CADING:



That is, if you haven't figured it out, placing cades right at a spawn point, trapping zombies in place [since you spawn with the board going through you pretty much] and giving the opponents free kills.   Times like this where I wish HL1 spawn death [from multiple people spawning in the same place simultaneously, or on top of each other] still occurred. >_<

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version