Technology (Read Only) > Mapping

Trying to make a ZS map.

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PhysicX M.D.:

--- Quote from: Mr. Carp on November 12, 2010, 03:10:33 PM ---First off, to answer your question on spawn points, start up hammer with CSS in the source SDK menu.

All        info_player_counterrorist      spawns will be the zombie spawnpoints.
All        info_player _terrorist            spawns will be the human spawnpoints.

(Be sure that you place the spawns correctly because being stuck in a block is really annoying.)

The green smoke in zombie spawn is GENERATED AUTOMATICALLY WHEN A BUNCH OF ZOMBIE SPAWNPOINTS ARE GROUPED TOGETHER!!!

Details in your map are the last thing to really focus on.
Start out with Snap to Grid ON and create almost a main area that most players would gather around in.

Don't expect yourself to make a good map in an hour.
Take your time.
Gather opinions from some of your friends.
Don't forget beta testing (if your map even goes that far).

Here's a link that WILL help you with mapmaking:

http://developer.valvesoftware.com/wiki/Your_First_Map

Enjoy  :zombie:

--- End quote ---

dude.Thats NOT how it works.

Its
Info_player_human(Human Spawns)
Info_player_zombie(Zombie spawns)
zombiegasses(green smoke)
type those in entity.

dannyoboy007:
Ok thanks for the help ... but unfortunately i overwritten my map >.> Luckily i had it on autosave, but when i try to load it, it says 'Loading chunks' and stays on 5% for about 5/10 seconds and then crashes .... anyone know how to fix this?

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