.:`=-~rANdOm~`-=:. Game Servers (Read Only) > Discussion
How is RND?
Deathie:
--- Quote from: Cheesy Sandwich on August 22, 2015, 11:17:18 PM ---still miss TTT
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--- Quote from: HideoKojima on August 24, 2015, 01:10:06 AM ---I also miss TTT.
--- End quote ---
--- Quote from: Tortie on August 24, 2015, 09:56:21 PM ---fellow TTT-misser reporting in
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Lately, I've just been making gmod addons and practicing wrapping my head around coding logic with lua.
For like half a year I was running a TTT with a few hard-coded modifications. At the time, FA:S2 wasn't really that popular and the only weapon port for TTT was M9K weapons, which fucking suck, so I ported the FA:S2 base and modded it to work with TTT.
I started out running a totally vanilla server, with the exception of the ported FA:S2 base. I guess that was enough to draw people in, because practically every night we'd fill up and hit the 24 player capacity.
Over time, I added some other stuff like player model selection, a CSGOish crosshair customization system, dynamic music kits similar to CSGO, all of which were either heavily modified references or written totally from scratch.
The biggest thing I did though, was make a Borderlands-like weighted RNG system for weapons. Guns would have values tied to them that affected their reload, firing speed, damage, capacity, and accuracy. They even glowed and shit. That seemed to skyrocket the servers popularity and we were sitting comfortably in the top 400 on gametracker for a few months and almost never hit 0/24.
I started losing interest in the server, though, and wanted to start working on my own gamemode. I took the server down in favor of using it as a development point for my gamemode. I initially made that TTT server as a testbed for coding. Running a community or having a popular server was never my goal.
I still have the gamemode files, along with all of the tweaks and additions I made to it. It's pretty messy, there's a lot of stuff I coded directly into the gamemode that could have just been hooked, and there's a lot of misc functions and scripts in there that probably don't need to be there. If Coolz has any interest in running a TTT again, I don't mind sweeping through the files and giving him the gamemode.
The server was extremely popular, and I think it could help breathe some new life into RND instead of letting it continue to stagnate.
TehHank:
--- Quote from: Hanyuu on August 28, 2015, 10:28:05 PM ---
The biggest thing I did though, was make a Borderlands-like weighted RNG system for weapons. Guns would have values tied to them that affected their reload, firing speed, damage, capacity, and accuracy.
--- End quote ---
It looks refreshing
Cheesicle:
Lol holy shit Juan
I'm starting my third year at UC Santa Cruz. Come thru and hmu so we can :rasta:
Peetah:
Wow its been so long, my heart aches a bit remembering you guys. :)]
Hope you all doing well.
Monorail Cat:
I fucking love how many old members just happen to see this thread.
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