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○ Μαρία ○:
Well I've been working on modeling, might be a good chance for me to try and attempt to make something cool for the servers, though I can't say I am that amazing. I still need a lot of practice, a lot. But I can for sure make textures. I am good with the flashy stuff.  ;D

Sabb:

--- Quote from: » Magic « on July 01, 2013, 11:53:36 PM ---I have a few ideas in mind of how it could work...

look at this gamemode for example, inspired by a Mario Party minigame

http://steamcommunity.com/sharedfiles/filedetails/?id=104512151&searchtext=Cut+the+rope

--- End quote ---
Ya like I said ideas isn't really where we would be lacking, it's the skill and time commitment to actually pull it off mainly with programming.

Sabb:
http://forum.randomgs.com/index.php/topic,16417.0.html

Xrain:
Here are my official Xrain suggestions for success™

1. Start small, then build up to bigger things
eg: Hey lets make pong in gmod to start with, then maybe add a point system to it.
Reason: None of you have successfully made a game before. You will find you have learned a great deal on how to make a game from something seemingly simple and stupid, and might not have been as easy as you first thought. 

2. Clearly define as many of the elements of the game as you can.
aka make a list of what you have to do for the game to succeed, if you get a comprehensive definition for all the game elements it will help you guys hand out tasks, and give you a timeline to when you will be finished.

This is the 7th or so undertaking to try an make a game in this community. Every time so far it has always gotten too ambitious, and then people have lost interest since there was such a daunting amount of things ahead. Or something that seemed like it was going to be simple was too hard. Or the idea has gotten too grand and no one can really figure out where to start.


My advice would be to make a very very simple game-mode first. but have everyone contribute something. Then build off of that to something more complicated. Once you get that done you can move on to the cool things like rpg systems.

A good starting idea would be to do this:

GMOD Pong:

- Small simple rectangular level
- A ball that bounces back and forth.
- Hits a player it rebounds to the other side
- Hits a wall adds 1 to the score.
- Ball Speeds up over time
- Player walk-path locked in a horizontal line on each side.

If you guys could make something like this you stand a much much better chance of something more complex.

Don't get me wrong, there are some pretty serious thought problems involved in that idea I gave you to work in gmod, but it is simple enough that it should be achievable.


If you guys have a similarly simple idea on what to do go ahead and try it instead of mine, it is just an example.

Sabb:

--- Quote from: Xrain on July 07, 2013, 11:34:11 PM ---Here are my official Xrain suggestions for success™

1. Start small, then build up to bigger things
eg: Hey lets make pong in gmod to start with, then maybe add a point system to it.
Reason: None of you have successfully made a game before. You will find you have learned a great deal on how to make a game from something seemingly simple and stupid, and might not have been as easy as you first thought. 

2. Clearly define as many of the elements of the game as you can.
aka make a list of what you have to do for the game to succeed, if you get a comprehensive definition for all the game elements it will help you guys hand out tasks, and give you a timeline to when you will be finished.

This is the 7th or so undertaking to try an make a game in this community. Every time so far it has always gotten too ambitious, and then people have lost interest since there was such a daunting amount of things ahead. Or something that seemed like it was going to be simple was too hard. Or the idea has gotten too grand and no one can really figure out where to start.


My advice would be to make a very very simple game-mode first. but have everyone contribute something. Then build off of that to something more complicated. Once you get that done you can move on to the cool things like rpg systems.

A good starting idea would be to do this:

GMOD Pong:

- Small simple rectangular level
- A ball that bounces back and forth.
- Hits a player it rebounds to the other side
- Hits a wall adds 1 to the score.
- Ball Speeds up over time
- Player walk-path locked in a horizontal line on each side.

If you guys could make something like this you stand a much much better chance of something more complex.

Don't get me wrong, there are some pretty serious thought problems involved in that idea I gave you to work in gmod, but it is simple enough that it should be achievable.


If you guys have a similarly simple idea on what to do go ahead and try it instead of mine, it is just an example.

--- End quote ---
Absolutely incorrect unless you mean gamemode. I've made several successful games in several languages, just none on Gmod. So I have a good enough understanding of how programming simple games works and can definitely apply that to whatever I contribute. That is all a good idea though. My plan right now because personally I want to work on gamemode creation whether other are going to or not is to start with making something that could be contributed to a minigame gamemode. So a simple game, maybe even one like pong could be implemented. And tbh if other people jumped in with some effort a minigame gamemode would be cool to do because then people can simply create the seperate games for it.

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