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Lucas Arts shut down... f*ck off Disney...

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CodeKyuubi:
I was sad about this, but I talked to someone in the entertainment industry and his pov was like this:

That it was a good decision by Disney, for Disney, because they are eliminating unnecessary risks and that overall it was the best decision towards the stability of the company's profitability and towards returns for the stockholders.

coolzeldad:

--- Quote from: CodeKyuubi on April 06, 2013, 08:30:01 PM ---I was sad about this, but I talked to someone in the entertainment industry and his pov was like this:

That it was a good decision by Disney, for Disney, because they are eliminating unnecessary risks and that overall it was the best decision towards the stability of the company's profitability and towards returns for the stockholders.

--- End quote ---

Like any profitable business, make sure we make at least a little money consistently to reward stock holders and reassure the board than take risks that might turn large profits or even make cool things! Money man :/

Although, interesting thing came about from this: Popular game Jedi Academy and Jedi Outcast source code officially released to the public!

This is pretty awesome and hopefully can get ported to buncha kewl systems!

http://kotaku.com/lucasarts-closure-convinces-developers-to-release-awes-468994505

http://sourceforge.net/projects/jediacademy/
http://sourceforge.net/projects/jedioutcast/

○ Μαρία ○:
Looks like Disney also threw out all their hand-drawing animators.
http://www.cartoonbrew.com/disney/breaking-disney-just-gutted-their-hand-drawn-animation-division-81043.html

There goes the hopes and dreams of any child who wanted to grow up to be a Disney artist, and there goes the originality their lovely movies had. It just won't be the same.
Spoiler (click to show/hide)Inb4losesmoremoneybecause3Dcostsmoreanddrawnshitwasbetter

CodeKyuubi:
3D is less time intensive, therefore cheaper.

Also, Disney had, in previous times, tried to throw out their hand drawn animators in an attempt to cut costs, but many of those animators easily learned how to animate using computers, as the basic concepts of animation did not change. (This is hearsay I got from one of my Animation professors who taught 2D animation but whose job was in 3D animation)

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