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Couple ZS bugs
coolzeldad:
Addressing these:
The props you do not collide with mean that the server can't find the physics model for that prop, meaning it doesn't know what bounds to keep you from entering. This is happening to CSS models because well someone thought that making Garry's Mod dependent on a case-insensitive file system was a good idea. I have ideas for this but nothing in progress at the moment.
Smaller resolutions suffer because... I can't resize the text anymore to fit them. Unfortunately the text becomes unreadable.
The glitched weapons message is something of ours that fixes Garry's mistake with custom weapon entities. A bug that he acknowledged, said he thought an update might fix it, but it didn't. So that's something that he still needs to fix.
Loke:
Damages are royally fucked after it goes to half-life or higher.
memo3300:
idk what happened that crypto wasted around 100+ bullets with the peashoter on a deathmap.
each bullet did around 2-4 hp damage.
also, the zombie standing up again animation is broken or missing, so when you hit a zombie and it will come back to life, you wont be able to see where he is until he comes back to life again.
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