Support (Read Only) > Requests

Removal of Lost Temple

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TehHank:
Basically, Garry fucked up.

Because since the new customisation features were added in Gmod 13, he changed the "Monk" model or father gregori model. So in which playing on Lost temple, the map will try to load the "Monk" model but can't because the father gregori model has been changed. Therefore everyone is now invisible.
If you were to access the console when around invisible players, it will display various checksum model errors of the missing "Monk" model.

Alkaline:

--- Quote from: TehHank on November 05, 2012, 03:11:45 AM ---Basically, Garry fucked up.

Because since the new customisation features were added in Gmod 13, he changed the "Monk" model or father gregori model. So in which playing on Lost temple, the map will try to load the "Monk" model but can't because the father gregori model has been changed. Therefore everyone is now invisible.
If you were to access the console when around invisible players, it will display various checksum model errors of the missing "Monk" model.

--- End quote ---

I'm not at my main machine right now but there is a fix for this that came in mind.

Open map in a lump editor/ent spy and change the playermodel keyvalue in the ttt_map_settings to whatever the new Gregory model path is (or remove it.) Then save the map with a new suffix in the name. Fortunately, you aren't required to decompile a map if you have to change entities.

This Cactus:
getting fixed<<<

coolzeldad:
I'm going to attempt a lua based fix tomorrow so we can avoid having to redownload the mapz :o

Should be fine now! Implemented teh fix lemme know if it works for you.

HideoKojima:

--- Quote from: coolzeldad on November 06, 2012, 04:20:50 AM ---I'm going to attempt a lua based fix tomorrow so we can avoid having to redownload the mapz :o

Should be fine now! Implemented teh fix lemme know if it works for you.

--- End quote ---

Thanks for fixing the best map in the game.

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