Technology (Read Only) > Mapping
ttt_desert_beta1
Loke:
--- Quote from: Alkaline on September 16, 2012, 03:55:57 PM ---I think you should manually place the guns and ammo instead of placing them on top of a tower and spreading them with an explosion.
And for the current state of the map, this wouldn't even be worthy of calling beta yet because you still have a lot of areas to expand.
--- End quote ---
I put the guns and ammo explosion just for the laughs. I put guns manually, so that is not a problem.
And what do you mean by "lots of areas to expand"?
Zevante:
Screens: (quite a few)
Spoiler (click to show/hide)
From a design standpoint it seems alright. I'm not digging the way it looks, but hey, it's still a beta. The textures you're using either tile too quickly or it is just lacking something to break it up. Prettify it up and make the outside not seem so empty. After that I imagine it would be alright/good/great.
TehHank:
... this is a pet hate or OCD of me but i hate empty large maps. Without nice props carefully placed in places it looks imo ugly. Try giving it more of a nice feel and give areas purposes or themes.
Also where on earth are the cade props? To me this looks like pre-alpha rather than Beta
Loke:
--- Quote from: TehHank on September 19, 2012, 03:08:02 AM ---... this is a pet hate or OCD of me but i hate empty large maps. Without nice props carefully placed in places it looks imo ugly. Try giving it more of a nice feel and give areas purposes or themes.
Also where on earth are the cade props? To me this looks like pre-alpha rather than Beta
--- End quote ---
What.
This is a TTT map.
Samo:
Everything is just way too big, you need to provide safe and unsafe areas for the players, think of game scenarios (for the innocents) and shortcuts players could take (vents, if possible)
Lighting looks pretty good so far. Keep it up.
Some props would look very nice for the rooms in the last 3 screens.
Spoiler (click to show/hide)Like this, sorta. Sorry for large image.
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