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zs_rNd_Mansion NEW SCREENS :>

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Juan_Ambriz:
A bit of an update on what ive done so far within like an hour of work

Overview/Rooms
Spoiler (click to show/hide)

The Temple Of Time
Spoiler (click to show/hide)
PLEASE NOTE: THESE ARE NOT PERMINENT TEXTURES

I WILL BE CHANGING THE TEXTURES ONCE I GOT THE OVERLAY OF THE BUILDING COMPLETE.

yoshi:

--- Quote from: Juan_Ambriz on August 17, 2012, 10:50:13 PM ---Maudis gros texte

--- End quote ---

OK OK OK
HERE IT IS
Spoiler (click to show/hide)
radio music: Passenger Of Shit - Vaginal Terd Suking Cum Squirt
painting: http://lsd.dula.tv/blog/wp-content/uploads/2009/10/Betrayal-mario-yoshi.gif

Juan_Ambriz:

--- Quote from: Yoshi on August 18, 2012, 01:00:26 AM ---OK OK OK
HERE IT IS
Spoiler (click to show/hide)
radio music: Passenger Of Shit - Vaginal Terd Suking Cum Squirt
painting: http://lsd.dula.tv/blog/wp-content/uploads/2009/10/Betrayal-mario-yoshi.gif

--- End quote ---

LOL NICE

Anyway here is my final layout of the Temple Of Time





REMEMBER ITS THE LAYOUT I KNOW I NEED WINDOWS AND PROPS lol

Ἆxule:

--- Quote from: Juan_Ambriz on August 18, 2012, 01:28:10 AM ---LOL NICE

Anyway here is my final layout of the Temple Of Time





REMEMBER ITS THE LAYOUT I KNOW I NEED WINDOWS AND PROPS lol

--- End quote ---

If you need props for Temple of Time, add the sage's medallion on the side walls and the three stones at the front altar.

Medallions:


Three stones:

Mehis:
Nodraw

Don't say you are going to nodraw everything at the end. If I were you, I would create everything with nodraw, then if I actually want to test the map, I would texture it. It doesn't take longer than 1 minute to do this process (At least what I've seen so far). Select everything, apply nodraw on everything and apply textures on the faces. I'm going to say this once again, the map file size will be pretty god damn high, even with Fast-DL. For the sake of your map and the download speed, I'm not even going to request a room, lol.
And It's time for you to stop using box-technique for sealing your map. I hope I see these modifications in the release version.

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