Support (Read Only) > Requests

ZS: Knckback; reduce it please

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Tezuni:
Nox ZS is different than the one Snivy had on temp ZS.  Temp didn't have those OP bosses. 

Also I'm pretty sure nox screwed with all the zombie stats...speed, power, etc.

Carp:

--- Quote from: Tezuni on August 12, 2012, 03:07:01 PM ---Nox ZS is different than the oen Snivy had on temp ZS.  Temp didn't have those OP bosses. 

Also I'm pretty sure nox screwed with all the zombie stats...speed, power, etc.

--- End quote ---

wish I would have tried it  :idk:

Alkaline:

--- Quote from: Tezuni on August 12, 2012, 03:07:01 PM ---Nox ZS is different than the one Snivy had on temp ZS.  Temp didn't have those OP bosses. 

Also I'm pretty sure nox screwed with all the zombie stats...speed, power, etc.

--- End quote ---
you can disable bosses...

that along with about 20 other configurable server.cfg options

Deathie:

--- Quote from: Alkaline on August 12, 2012, 03:11:06 PM ---you can disable bosses...

that along with about 20 other configurable server.cfg options

--- End quote ---

That's one of the things I brought up before.

The new ZS was EXTREMELY modifiable.


--- Quote from: Tezuni on August 12, 2012, 03:07:01 PM ---Nox ZS is different than the one Snivy had on temp ZS.  Temp didn't have those OP bosses. 

Also I'm pretty sure nox screwed with all the zombie stats...speed, power, etc.

--- End quote ---

The version I had on the temp was what I felt was balanced, while taking into account what people compained about (eg; fast zombie pounce damage, headcrab attack cooldown, etc). I modified a lot of the default variables, including the damage and speed values for most zombies/weapons.

memo3300:
Hey guys, i like pancakes!

http://forum.randomgs.com/index.php/topic,13657.0.html

there is a poll there for old zs vs new zs...


so yeah lets go back to the ZS knoback topic.

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