Technology (Read Only) > Mapping
ttt_metro2033 (wip - first map)
DerTontaiLama:
--- Quote from: Cable on August 06, 2012, 10:57:28 PM ---Holy crap man, this is really good for your first map.
Feel free to ask me any questions regarding mapping.
--- End quote ---
Thanks for the headsup everyone!
And yeah, I have a question... Is there any way I could change the overall colour of the map? Right now it's really just plain. Some fog and colour correction to match the deppresive tone of Metro 2033?
Alkaline:
--- Quote from: DerTontaiLama on August 07, 2012, 03:41:52 PM ---And yeah, I have a question... Is there any way I could change the overall colour of the map? Right now it's really just plain. Some fog and colour correction to match the depressive tone of Metro 2033?
--- End quote ---
Yes. I think if you set the color of the fog to like 40 40 40 and the density to 0.6, the distances will vary so you'll have to change start and end. I've only seen a few maps on ttt that actually use color correction correctly (office_b1 and gunkanjima) and it can have a harsh effect on visibility if you wash out colors too much.
--- Quote from: DerTontaiLama on August 06, 2012, 05:57:18 PM ---While I've been mapping, I realised that this looks nothing like Metro 2033, so I might just change the name to something else.
Though, I am planning to add the infamous Metro 2033 tunnel and perhaps also the shiny blue spirit as a hazard.
--- End quote ---
I remember seeing a discussion on interlopers about how a guy hit the brush limit trying to make the framework of the tunnel. You could make the framework out of brushes but be sure to port it with Propper. Or you could PM me the prefab of the framework and I can port it into a model for you.
You could also make a custom texture with a strong bump map to simulate the shadows. ;)
Zevante:
Pics for those too lazy to DL
Looks sharp.
DerTontaiLama:
Pretty slow progress... I'm studying away from home right now...
DerTontaiLama:
Added interrogation room + working on metro tunnel.
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