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Question Regarding Elevator [more a peeve of mine]

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Travelsonic:
Why is the addon for gmod so dependent on hl2ep2 that you have to have it before you can even do custom maps for it?

I mean, wouldn't it have made sense to make the base content as universally usable as possible, needing hl2, gmod, and/or css, and make it so specific maps - even the default map - had stuff that needed games like hl2ep2, etc, to work right?

Shawn:

--- Quote from: Travelsonic on July 29, 2012, 08:15:34 AM ---
I mean, wouldn't it have made sense to make the base content as universally usable as possible,
--- End quote ---

It would make more sense if gmod wasn't so dependent on other games to begin with... Everything for gmod is dependent on other games. EX:ZS is HL2 (i think), TTT is CSS. I just learned to accept that you basically need like every Valve game if you want all the textures and whatnot for everything in gmod...

Travelsonic:

--- Quote from: Shawn on July 29, 2012, 08:51:03 AM ---It would make more sense if gmod wasn't so dependent on other games to begin with... Everything for gmod is dependent on other games. EX:ZS is HL2 (i think), TTT is CSS. I just learned to accept that you basically need like every Valve game if you want all the textures and whatnot for everything in gmod...

--- End quote ---

I mean, the stuff for Elevator that you use in Hammer requires hl2ep2, not just textures, but all the Elevator specific hammer files, which I would reckon isn't a gmod thing, but a thing with the mod itself, which is frustrating since - well, at its CORE, what does it use - as opposed to what can be added to maps - that needs it to begin with functionality wise?

๖Ϝцzsioᴎ:
You can always download the GCF files off of someone else account and convert it to an addon.

If they're nice.

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