Technology (Read Only) > Mapping
Map idea/suggestion thread
Shawn:
--- Quote from: Cable on July 22, 2012, 12:01:29 PM ---uh zs I guess. I don't think making ttt maps is fun
--- End quote ---
How about a mall? Zombies spawns in the parking lot humans inside
- Doors can be locked/barricaded or maybe a gate that goes down to slow down the zombies from getting in if the humans find the gate switch...
- Of course a basement with a passage that leads outside so zombies have another way in...
Cable:
--- Quote from: Shawn on July 22, 2012, 12:21:13 PM ---How about a mall? Zombies spawns in the parking lot humans inside
- Doors can be locked/barricaded or maybe a gate that goes down to slow down the zombies from getting in if the humans find the gate switch...
- Of course a basement with a passage that leads outside so zombies have another way in...
--- End quote ---
hmm... That sounds pretty sweet. I'd need to use custom textures and models though.
Loke:
Well....
Why not zs_the_grid?
Its where the Humans are on grid-like walkways that are suspended in the air, with broken rails at most parts.
The humans have to deactivate the nuclear bomb by finding the deactivation code, if they do not find the code in time, 3 seconds before the round ends, the bomb goes off, making sure the zombies always win.
But how they would get the code is custom decals with numbers hidden around the map and they have to find them and put them in the right order.
But the thing is, 3 tries for the code. BUTT ,(heh), there is a computer that on the screen keeps repeating the code for 40 seconds when the player presses e on it. After the 40 seconds, the order of the code is displayed, but the doors go into lockdown until a person finds the switch that is active. (randomly chosen). Then the humans are either slaughtered by that time, or they are in a big pack. Once the code is entered, Some of the walls flip open and it shows prop guns so the nooblets will think that there is breakable glass infront of them. (HUEHUEHUEHUHEU) ALSO, after all this shit is done, the game returns to normal gameplay.
You like? :-\
Lavenchie:
--- Quote from: Loke on July 22, 2012, 02:20:38 PM ---Well....
Why not zs_the_grid?
Its where the Humans are on grid-like walkways that are suspended in the air, with broken rails at most parts.
The humans have to deactivate the nuclear bomb by finding the deactivation code, if they do not find the code in time, 3 secods before the round ends, the bomb goes off, making sure the zombies always win.
But how they would get the code is custom decals with numbers hidden around the map and they have to find them and put them in the right order.
But the thing is, 3 tries for the code. BUTT ,(heh), there is a computer that on the screen keeps repeating the code for 40 seconds when the player presses e on it. After the 40 seconds, the order of the code is displayed, but the doors go into lockdown until a person finds the switch that is active. (randomly chosen). Then the humans are either slaughtered by that time, or they are in a big pack. Once the code is entered, Some of the walls flip open and it shows prop guns so the nooblets will think that there is breakable glass infront of them. (HUEHUEHUEHUHEU) ALSO, after all this shit is done, the game returns to normal gameplay.
You like? :-\
--- End quote ---
Or basically the map where frequent players rush to the nuke and enter the code or minges enter the wrong code and everyone dies.
Loke:
--- Quote from: Lavenchie on July 22, 2012, 08:49:29 PM ---Or basically the map where frequent players rush to the nuke and enter the code or minges enter the wrong code and everyone dies.
--- End quote ---
Thats the part where I say that there is a custom texture of number 0-9 and the code is a 4 digit code randomly chosen. And I don't think I put in that if the code is entered wrong that the nuke explodes.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version