.:`=-~rANdOm~`-=:. Game Servers (Read Only) > Discussion

SERVER COMMUNITY TESTING - POST ISSUES

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Cryptokid:

--- Quote from: » Magic « on July 07, 2012, 03:20:38 PM ---Not enough Floodmod

--- End quote ---

Also, will post any issues I find with zs.

Alright, first issue found so far, can't change zombie class.

Edit: Unsure of this yet, it didn't work for either DK or me, but on the next map it was fine for Yellow.

Roach :3:
In Stronghold there is a problem with players being invisible on some of the maps.

You can fix it by typing record into console but every time you turn it off and you die they will be invisible again.

Minic:
I'm looking for details on how the Shotguns on Stronghold functioned previously, I have determined the issue with ammo. I'm just curious as there are a couple of ways I can fix this...

Essentially I'm looking for details on how the number of clip's remaining was previously calculated (I personally can't recall)... For instance with the Pistol's or SMG's the number of clips (x3 etc) doesn't reduce until you reload.

The Shotguns reloading is handled much differently, essentially I'm curious if the number of clips remaining would decrease upon firing once you've used greater than half of the clip (5 shots), or would it decrease the clip count upon reloading, like Pistol's or SMG's?

Basically, would the clip count reduce while firing, or while reloading?

This issue seems to be due to a regression in Garry's Mod itself, and not related to the game mode.

(mfw shotguns have clips... wtf is this? lol)


Looking forward to an accurate response from someone who has a clear memory of the functionallity... If not I'll implement it one way or the other.


Edit: Well, Shotgun ammo is no longer infinite, I believe it's back to working how it was originally intended.
Also the voting at the end of the round is fixed too.


--- Quote from: Roach :3 on July 08, 2012, 11:14:32 AM ---In Stronghold there is a problem with players being invisible on some of the maps.

--- End quote ---
I was unable to reproduce, Roach could you please clarify what maps specifically?

Samo:
I believe it may be at the 3/4 mark of the reload. When fired, ammo is depleted as usual but when reloading there is a jitter of the ammunition bar.
Or most likely the problem is at the entire reload process, and nothing is taken from the reserve.

Deacon:
Since this

--- Quote from: Minic on July 08, 2012, 04:39:47 PM ---(mfw shotguns have clips... wtf is this? lol)

--- End quote ---
is true 100x over, would it not make more sense to implement it so that your magazine count decreased based on the amount of remaining shells?

Ex: X|YY

Where x is loaded, and YY is extra ammo

Then have the YY values recalculate during reload



If thats even possible, I may have understood the question wrong.

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