Technology (Read Only) > Mapping
Texture artist WANTED - for a map I'm designing.
Travelsonic:
I'm making a map, and need texture artist(s) to help me since that is the one field I currently suck balls at.
What I need:
Textures of the various interior areas of the Titanic.
Specifically, the Grand Staircase area - from chrub fixtures, to light fixtures, floor tiles, railing, the elevator grates, clock [Honor and Glory crowning time], the dome, etc.
Reference photos a plenty here:
https://www.google.com/search?tbm=isch&hl=en&source=hp&biw=1366&bih=664&gbv=2&oq=titanic+grand+stairase+&aq=f&aqi=&gs_l=img.12...1380.6037.0.8510.33.12.3.18.11.1.143.764.11j1.12.0...0.0.ixQEgjLipVk&q=titanic%20grand%20stairase&orq=titanic+grand+stairase+
Tmeframe: Well, IF the texture work can be done before September 9th or so when I go back to college for another year of fun /sarcasm, I'd like to get a beta out not too long after that, but if it has to be delayed, I don't mind at all.
Full credit will always be given in the map credits.
I'll post more about the map later on, as I don't think what I have now is good enough to announce my map's development.
Why can't I just do it: Suck at texture making, balancing actual job instead of summer classes. 'Nuff said.
Mehis:
Doing them by yourself is far more easy. You can actually measure the textures the way you want them to be and it's much more faster. Learning to texture is quite easy. Make the textures as 1024x1024 or more, resize them down to 512x512, save as .png and do the magic. Gimp is good enough for this.
Photoshop is good if you're willing to buy it or you could find it from somewhere else...
Hate to be an asshole but nobody will most likely help you. DIY, it's not super hard.
The Ghost Of Anony Mouse:
--- Quote from: Mehis on June 21, 2012, 05:10:40 AM ---Doing them by yourself is far more easy. You can actually measure the textures the way you want them to be and it's much more faster. Learning to texture is quite easy. Make the textures as 1024x1024 or more, resize them down to 512x512, save as .png and do the magic. Gimp is good enough for this.
Photoshop is good if you're willing to buy it or you could find it from somewhere else...
Hate to be an asshole but nobody will most likely help you. DIY, it's not super hard.
--- End quote ---
doing them yourself with a tablet?
Mehis:
--- Quote from: Anony mouse on June 21, 2012, 06:40:07 AM ---doing them yourself with a tablet?
--- End quote ---
Umm... what? I do create textures for my maps but I don't use a tablet. If you are asking SHOULD you use a tablet my answer is what you prefer. I like to play around with Photoshop filters a lot so I don't need to draw much.
You don't really draw anything. You just do lines, apply some colors to it and fiddle around with filters to make it look nice. Then add normal map which will make it look a lot better. CrazyBump is the best for that job. NVIDIA tools are bad...
Travelsonic:
--- Quote from: Mehis on June 21, 2012, 05:10:40 AM ---Doing them by yourself is far more easy. You can actually measure the textures the way you want them to be and it's much more faster. Learning to texture is quite easy. Make the textures as 1024x1024 or more, resize them down to 512x512, save as .png and do the magic.
--- End quote ---
Thing is every image I want to use for reference is at some angle making it hard to actually get the proportions dead on, which matters since the Titanic is full of intricate wood carvings, panelings, the area I'm turning into a map is no exception.
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