Technology (Read Only) > Mapping

[WIP] 2020 Airplane

(1/1)

Mehis:
The purpose of this project is to test my modelling skills and use them to make an airplane! I will not use any custom content made by other people. This doesn't include stock content... (HL2, CSS...)

Basicly, it's year 2020. You and your friends are on first class flight to ********* with new jumbo jet.

VERY early wip.
What I could do with this is to make a small zombie survival map, where survivors have to survive with these 2-4 rooms. Most likely I will do that.
Or I could make super long TTT map, which takes forever to create.
Also I will not make an accessible cockpit because it would take forever to create too. Not sure about windows either. We'll see.









More detailed information about models and stuff:

- Everything is done by me except carpet and tile textures.
- Doorway light texture uses .rad
- Lamp and sofa models have two different colors
- Expect moar props later

Super awesome things you didn't know:
Spoiler (click to show/hide)Spoiler (click to show/hide)I have never been to an airplane before.  :o
Spoiler (click to show/hide)Need to fix dem 'top doors' lighting origin. (Or what ever they are. Suitcase space?)
Spoiler (click to show/hide)Everything was done in two days!
Please suggest anything what you would like to see. Mainly props and ideas.

Deacon:
I can see you've never been on a plane: There is WAY too much room lol.

Mehis:

--- Quote from: Deacon on March 25, 2012, 09:17:28 AM ---I can see you've never been on a plane: There is WAY too much room lol.

--- End quote ---

I already knew that, lol. I just don't have all the resources to do million seat models. It also would cause a lot of fps problems. That's why I came up with first class or more like a VIP plane stylish design.

Anyway, I got my windows working. I think I'll have to separate the windows and the wall into own models.

Alkaline:
The normals for your couches appear strange (can't see where some of the faces meet).

As a suggestion, maybe you could add textures of a cityscape out side of the airplane (like in HL2 when you are in Breen's office) and make the cityscape roll slightly to give the effect of turbulence.

If anything, the map looks awesome.

Tezuni:
If you weren't already planning to, you could add soundscapes, they really make a map come to life. (Mechanical noises, the constant air rushing by, etc...)
https://developer.valvesoftware.com/wiki/Sound_and_Music

Navigation

[0] Message Index

Go to full version