Support (Read Only) > Suggestions

TTT Ammo remover idea

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Doctor Who:

--- Quote from: Hotgreensoldier on March 06, 2012, 04:34:19 PM ---^This.

As Shockah said, revisions would be made if it didn't exactly have a "balanced" effect on the game.

It's not going to have infinite ammo and you're not going to be able to use it with no delay. All of us can see that.

If you DID remove the ammo, they would have to act fast and try to retaliate, requiring STRATEGY from the traitor. You're assuming that if the traitor gets a few bullets into the innocent first, they're instantly going to kill them. I've seen MANY occasions when the innocent does not have any ammo in their primary and a traitor is shooting at them. Out of nowhere the innocent would pull out a deagle, miss twice, and get a headshot killing the traitor. This isn't a instant kill weapon and this weapon doesn't render the innocent completely useless. It simply gives a traitor the upper hand in a few occasions. If a traitor removed someone's ammo, they would see that the traitor would be holstered (or model if we decide to use it IF we give this a chance) This ALSO means the traitor would have to switch HIS weapons. The innocent, if quick enough, could easily switch their weapons the same time the traitor does.

Also, I've seen someone with a pistol fuck a guy with the ak47 up before, it all depends on the player's skill and quick-thinking.

How exactly is this overpowered? TWO uses, THREE TO FIVE SECOND COOLDOWN, and the traitor STILL has to switch his weapons after taking away the ammo. If it was the AK47 that got drained, the innocent could easily reload before the traitor did too much damage to them considering the fact he still has to SWITCH OUT FROM THE REMOVER.


Since Photo's posts sounded a bit weird, and from what you're assuming, you're saying you think it would remove the ammo from all the people in the area.

How exactly would a group of innocents be killed by one traitor when they just have ONE empty clip? Yeah, sure, maybe the traitor will kill one or two people, but the others would switch their weapon or reload their current one and fuck the traitor up. BUT, from what I read, this isn't suppose to be an area-of-effect weapon....It's only suppose to affect the target of the weapon....

--- End quote ---
Yeah, this is what I meant and I told silent about it and he agrees with me but I was a bit lazy to mind some other people.

Eion Kilant 739:

--- Quote from: Hotgreensoldier on March 06, 2012, 04:34:19 PM ---How exactly is this overpowered? TWO uses, THREE TO FIVE SECOND COOLDOWN, and the traitor STILL has to switch his weapons after taking away the ammo. If it was the AK47 that got drained, the innocent could easily reload before the traitor did too much damage to them considering the fact he still has to SWITCH OUT FROM THE REMOVER.
--- End quote ---

The last thing I have to say, is that unless the cooldown stops the Traitor from switching weapons this isn't much of a delay.


--- Quote from: Hotgreensoldier on March 06, 2012, 04:34:19 PM ---BUT, from what I read, this isn't suppose to be an area-of-effect weapon....It's only suppose to affect the target of the weapon....
--- End quote ---

*Eion Kilant 739 slams face into keyboard.

Hotgreensoldier:

--- Quote from: Eion Kilant 739 on March 06, 2012, 06:22:53 PM ---
The last thing I have to say, is that unless the cooldown stops the Traitor from switching weapons this isn't much of a delay.
 

--- End quote ---

So what? It would only be 2-3 uses and it's basically like any other traitor weapon, giving a slight advantage over the innocents.

I'm sorry but I see NO valid argument as to how this is overpowered, and you putting pointless actions isn't saying anything either.

Eion Kilant 739:

--- Quote from: Hotgreensoldier on March 06, 2012, 06:25:56 PM ---So what? It would only be 2-3 uses and it's basically like any other traitor weapon, giving a slight advantage over the innocents.

I'm sorry but I see NO valid argument as to how this is overpowered, and you putting pointless actions isn't saying anything either.

--- End quote ---

Then allow me to express, clearly, that the action I put in there was suppost to mean my reaction when I realised I missed such a crucial detail. When I said I had one thing left to say, I did not mean it as my last defiant act against it. I meant it as the only flaw I could find. My goal in the suggestions topic is to try and find how this would be overpowered, I have seen far too many TTT servers die out due to overpowered mods and I do not want to see that happen to this community. My apologies to Doctor Who for misunderstanding exactly what he meant. I'll be sure to try to avoid such mistakes in the future.

Hotgreensoldier:

--- Quote from: Eion Kilant 739 on March 06, 2012, 06:33:25 PM ---Then allow me to express, clearly, that the action I put in there was suppost to mean my reaction when I realised I missed such a crucial detail. When I said I had one thing left to say, I did not mean it as my last defiant act against it. I meant it as the only flaw I could find. My goal in the suggestions topic is to try and find how this would be overpowered, I have seen far too many TTT servers die out due to overpowered mods and I do not want to see that happen to this community. My apologies to Doctor Who for misunderstanding exactly what he meant. I'll be sure to try to avoid such mistakes in the future.

--- End quote ---

Alright then, thank you.

We do not simply implement everything in which we find cool or nice. We thoroughly test it and see if it is proper for the gamemode in which it is played. That is why we have not really implemented much into the servers, and when we do, we test it for balancing, glitches, etc.

If we come to think of something as overpowered, proper changes and revisions would be made before implementing it. Otherwise, we would just scrap the idea as a whole if it is not important enough. It would have been easier to just state that in the first place instead of just going all-out saying to forget the idea and not even discuss it thoroughly, and it would have caused less misunderstanding.

We pay attention to all the details in the servers and try to make it as enjoyable as possible to our players. If something was saw as unfit we would fix it in a jiff.

Now before we add ANYTHING for the traitors, we really need to find something else for the detectives to balance it out. Detectives nid some kewl shit.

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