Support (Read Only) > Suggestions
asdaf temp zs suggestions thread
Seb:
Longer round times, PLEASE. The games and rounds are just too short. Good old ZS games (I know, I'm being annoying about that) used to last at least half an hour, and when the games were lost everybody was laughing and having a good time, instead of "oh come on i'm a zombie already". Perhaps five minutes a wave will suffice, as well as adding another three waves?
Deathie:
--- Quote from: Seb on February 24, 2012, 12:02:11 PM ---"oh come on i'm a zombie already". Perhaps five minutes a wave will suffice, as well as adding another three waves?
--- End quote ---
I've never heard anything like that ._.
The shorter waves mean that you won't be a zombie for long, and it generally makes people ENJOY playing as a zombie since you'd only be it for a couple minutes.
Before, people would just quit when they're the initial zombie, or go AFK when they die.
Since making a kill is so easy now, people are more determined to eliminate the humans.
Plus, extending the rounds won't do anything but make it HARDER for the humans to win.
And Don,
Spoiler (click to show/hide)zs_corruption_v3.bsp zs_reactor15_b3.bsp
zs_cosmic_lounge.bsp zs_stormier_v1.bsp
zs_deadblock_v2.bsp zs_subway_v7.bsp
zs_fearhouse.bsp zs_the_citadel.bsp
zs_aeolus_v4.bsp zs_forlorn_city_v1e.bsp zs_thevillage.bsp
zs_ambush_v3.bsp zs_fort.bsp zs_tomcatshouse_v2.bsp
zs_anchor_v2.bsp zs_fort_advanced_snowy.bsp zs_trippledecker_v1.bsp
zs_ascent_v8.bsp zs_greenhouse_v1.bsp zs_uglyfort.bsp
zs_asylum_reborn_b2.bsp zs_insurance.bsp zs_underpass_330.bsp
zs_barren.bsp zs_maze_v2.bsp zs_urbandecay_v3.bsp
zs_cave_b3.bsp zs_pacman_v3.bsp
zs_citadel_b4.bsp zs_raunchyhouse_v3.bsp
Seb:
--- Quote from: Snivy M.D. on February 24, 2012, 02:50:59 PM ---I've never heard anything like that ._.
The shorter waves mean that you won't be a zombie for long, and it generally makes people ENJOY playing as a zombie since you'd only be it for a couple minutes.
Before, people would just quit when they're the initial zombie, or go AFK when they die.
Since making a kill is so easy now, people are more determined to eliminate the humans.
Plus, extending the rounds won't do anything but make it HARDER for the humans to win.
--- End quote ---
Can't be that hard to change it back once we get a opinion on the change, can it?
Deathie:
--- Quote from: Seb on February 24, 2012, 03:26:31 PM ---Can't be that hard to change it back once we get a opinion on the change, can it?
--- End quote ---
If more people back you up, I'll try it.
Right now though, I think that'd be a really bad idea ._.
Prox:
I think that the wave lengths are perfectly fine and there is absolutely no need to change them.
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