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asdaf temp zs suggestions thread

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Hotgreensoldier:

--- Quote from: Deacon on February 20, 2012, 11:41:56 PM ---Stop trying to bhop in a server with default airaccelerate values then.

--- End quote ---

I wasn't even.

It literally happens out of nowhere. Sometimes you don't even have to be in mid-air. The zombies just sorta clip into you.

semy32:

--- Quote from: Hotgreensoldier on February 20, 2012, 11:44:32 PM ---I wasn't even.

It literally happens out of nowhere. Sometimes you don't even have to be in mid-air. The zombies just sorta clip into you.

--- End quote ---

Never saw that happening.
It only happens when you jump on their head and they jump too or when using a ladder.

Deathie:

--- Quote from: Hotgreensoldier on February 20, 2012, 02:52:45 PM ---It's EXTREMELY easy to get stuck in them. Simply be mid-air while one is walking towards you and you're instantly stuck on them. Even if you're about a inch from the ground.

--- End quote ---

Oh well, uh
That's a little beyond my skill ._.
I don't even know how Jetboom's collision system works, much less the ability modify it.

Also, I'm not sure if any of you have noticed, but I tweaked the current melee's to be a bit more dynamic. Feel free to give me suggestions if you still think some are too OP/underpowered.

Right now, I feel that the balance is /perfect/. Initially, humans almost never made it past wave 1, maybe halfway through wave 2. Now, on average, humans can survive to waves 3-4 which is what I feel to be perfectly balanced. You have to do really good to win, and you'd have to do really shitty to lose early on.

Also, heres my request to you guys:

GIEF MOAR MAPS.

Apie2:

--- Quote from: Snivy M.D. on February 21, 2012, 11:23:08 AM ----snap-

--- End quote ---
Are my maps already in ZS? o_O

Deathie:

--- Quote from: Apie2 on February 21, 2012, 11:38:01 AM ---Are my maps already in ZS? o_O

--- End quote ---

Yayayaya. Added them only a couple minutes ago, so it might take a few maps before you'll play one of them .-.

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