Support (Read Only) > Suggestions
asdaf temp zs suggestions thread
Loke:
--- Quote from: Prox on February 26, 2012, 09:04:02 AM ---But headcrabs do have a delay and fast zombies were nerfed and now do 5 damage(I think).
--- End quote ---
That's what the old zs had. Fast zombies stopped when they clawed and did 4 dmg a hit with the claws
Prox:
--- Quote from: Loke on March 03, 2012, 09:00:55 AM ---That's what the old zs had. Fast zombies stopped when they clawed and did 4 dmg a hit with the claws
--- End quote ---
No, they did 5.
Travelsonic:
Suggestion: un-do the nerfing that chem zombies got for this version of ZS and bring it back to old ZS/pre-rNd-shutdown levels - considering we can only get them last wave, and it just feels like the power they had [hurting people w/ the fog, boom killing everyone immediately around it] is gone when now more than before it'd make PERFECT sense to have.
yoshi:
For me the Old ZS was more balanced than now.
Lavenchie:
--- Quote from: Yoshi on March 03, 2012, 06:37:51 PM ---For me the Old ZS was more balanced than now.
--- End quote ---
This
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