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asdaf temp zs suggestions thread

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Cake Faice:
I'm not sure if you attended to this problem or not, but the 1st tier shotgun still feels like it lacks a lot of strength while going up against a full zombie. I'd usually empty 5 or 6 rounds into one before someone assists me with the kill, just feels that it doesn't go up to its full potential at close range.

Deacon:
Lag compensation pisses me off.

Deathie:

--- Quote from: Cake Face on February 25, 2012, 07:48:20 PM ---I'm not sure if you attended to this problem or not, but the 1st tier shotgun still feels like it lacks a lot of strength while going up against a full zombie. I'd usually empty 5 or 6 rounds into one before someone assists me with the kill, just feels that it doesn't go up to its full potential at close range.

--- End quote ---

It currently does 20 damage per fragment. Each shell shoots 8 fragments. So if you're face-to-face with an enemy, and each shot lands, then it'll do 160 damage. Enough to take out most of the classes in a single shot.

It's fine the way it is ._. You were probably too far away.

Juan_Ambriz:
People have probably said this but.. Here are my problems with the new ZS.

Headcrabs, do incredible ammount of damage, i know you nerfed them, but they just jump and jump and jump, their isnt even a second before they can jump again i just wish their were a delay, OR have it like the last version, where they can jump really high and Mildly fast, and only do some damage not, like 20% of your health...

Fast Zombies, Over Powerd sons a bitches, especially since they can now walk and hit, which i would have no problem with If we were in the older version of ZS

I think those are two of like the 6 things i dont like about this ZS...

Prox:

--- Quote from: Juan_Ambriz on February 26, 2012, 09:00:23 AM ---People have probably said this but.. Here are my problems with the new ZS.

Headcrabs, do incredible ammount of damage, i know you nerfed them, but they just jump and jump and jump, their isnt even a second before they can jump again i just wish their were a delay, OR have it like the last version, where they can jump really high and Mildly fast, and only do some damage not, like 20% of your health...

Fast Zombies, Over Powerd sons a bitches, especially since they can now walk and hit, which i would have no problem with If we were in the older version of ZS

I think those are two of like the 6 things i dont like about this ZS...

--- End quote ---
But headcrabs do have a delay and fast zombies were nerfed and now do 5 damage(I think).

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