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Mass Effect 3 General
Osme:
Simply put, grab your lube.
One of the only game series that could ever send a shiver down my spine. Great story, pretty good graphics, good gameplay and great story. Only part that annoys me is that in ME1 its heatsinks, with minute metal particles being propelled by the ME field(got to love a game that gives their GUNS STORY LINES :3), ME2 its ammo (With the same model as heatsinks? Lolwat?), and now it seems to be back to heatsinks. What happened with that?
Deathie:
--- Quote from: Degtyarev on February 17, 2012, 03:45:13 PM ---Simply put, grab your lube.
One of the only game series that could ever send a shiver down my spine. Great story, pretty good graphics, good gameplay and great story. Only part that annoys me is that in ME1 its heatsinks, with minute metal particles being propelled by the ME field(got to love a game that gives their GUNS STORY LINES :3), ME2 its ammo (With the same model as heatsinks? Lolwat?), and now it seems to be back to heatsinks. What happened with that?
--- End quote ---
It's not heatsinks ._.
It's using standard ammo. The way the guns worked was that the little plasma cartridges or w/e would overheat and you'd have to constantly replace them with your "ammo".
blαh2355:
To my understanding, in ME2 and 3, ammo are heatsink cartridges. Weapons can fire unlimited still, but have a cooling feature which is the heatsinks/ammo.
Osme:
--- Quote from: Snivy M.D. on February 17, 2012, 03:48:15 PM ---It's not heatsinks ._.
It's using standard ammo. The way the guns worked was that the little plasma cartridges or w/e would overheat and you'd have to constantly replace them with your "ammo".
--- End quote ---
But they were called heatsinks, because the mass effect field caused weapons to overheat o-o... And guns dont use plasma ._.
blαh2355:
Found this in the wiki:
Mass Effect 1
--- Quote ---Weaponry in Mass Effect is based on mass accelerator technology. A weapon shaves a projectile the size of a sand grain from a dense block of metal. The projectile is launched at supersonic velocities by decreasing its mass in a mass effect field. Because of this, ammunition is never a concern, but managing the weapon's internal heat is. If a weapon is fired too rapidly, heat will build up inside of the weapon and it will overheat, forcing the operator to stop firing long enough for the weapon to disperse its heat buildup.
--- End quote ---
Mass Effect 2/3
--- Quote ---Since the events of Mass Effect, personal weapons have undergone a massive shift. It was discovered that, in an age of kinetic barriers, most firefights were won by the side who could put the most rounds downrange the fastest. As such, detachable heat sinks, known as thermal clips, were adopted first by the geth, and shortly thereafter by organic arms manufacturers. Ammunition may never be a concern with modern arms, but the availability of thermal clips is; weapons without thermal clips have nowhere to disperse their heat and are incapable of firing. Luckily, thermal clips litter modern battlefields, and can be obtained from fallen enemies or found around the environment.
--- End quote ---
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