.:`=-~rANdOm~`-=:. Game Servers (Read Only) > Discussion
The status of the Temp servers (Wirebuild is now LIVE!)
Mehis:
--- Quote from: Snivy M.D. on February 12, 2012, 05:17:54 PM ---ZS is now online.
We're running the latest public release of the gamemode, so keep in mind a LOT of thing will be different, and I'm expecting to make a LOT of changes in the following weeks.
You can connect at azuremc.dyndns.org:27015
Currently at 24 slots. If it proves that we need more, and that my system can actually support it, I'll try to raise playerslots in the future.
--- End quote ---
I really like the new ZS. It still has couple flaws...
Hit detection is weird - No, it's ridicilous. The width and lenght of it is just overkill, IMO. You can pretty much just hold attack button to kill a survivor. This makes melee fighting impossible. And melee delay is ridicilous too. Most of the weapons have one second swing, which is very annoying and makes the melee fighting even more harder. Also, the gamemode removes ammo crates. It's just silly. Some maps really need those ammo crates...
I would play it but it's too hard...
Nemisous:
I shall name my first born Daughter after you for this service to humanity.
Travelsonic:
Completely agree with the hitboxes thing, and the melee weapon limit. 1 swing / sec may be too little depending on the specific weapon you are wielding - makes sense with heavier melee weapons, but not for EVERY melee weapon for fuck's sake.
Other than that, I LOVE the new ZS.
Cake Faice:
I actually love the new ZS. I'm beginning to get back into playing Gmod because of it, if only the temp server wasn't so...empty.
Although like previously stated, it could use some work on the hitboxes and some underpowered weapons, but other then that...fucking amazing.
○ Μαρία ○:
>Been doing other things and hasn't gotten the chance to play on the new temp servers
I want to play on them, what're the IP's? (I am sure they're probably somewhere in this thread but w/e)
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