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Permakarma Discussion Thread

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ChaosEternal:

--- Quote from: Sandraker on February 01, 2012, 12:38:03 PM ---Permakarma is fine, the current "NO MISTAKES END OF RINE" system isn't.

--- End quote ---
Agreed. It simply sucks to spend 3 hours failing due to low karma while you wait for it to get back up. Also, I agree with Cogs, the system would work better if the karma gain each round was higher.

Osme:

--- Quote from: Sandraker on February 01, 2012, 12:38:03 PM ---Permakarma is fine, the current "NO MISTAKES END OF RINE" system isn't.

--- End quote ---
Ill agree with this. Its not so much the perma karma being bad, its that if a baiter successfully baits you once or twice, well there goes the day trying to go from 90% reduction back up to 100% karma. Weve no need for such dire things when there are active VIPs on TTT

Deathie:
Okay, so heres my view on the whole perma karma thing.

TTT was be played like this,

Innocents assume everyone is a traitor until proven innocent.

Traitors want to convince the innocents that they themselves are innocent, while picking off the innos one-by-one.

The way it was before, the entire game revolved said concepts. If you were innocent, you'd try your fucking best not to look like a traitor, because if for whatever reason you were suspected, people wouldn't hesitate to shoot you. If you were a traitor, you'd do your best to not look like a T, and you'd have to be careful when you killed someone.

It was actually, you know, fun.

Now it's just "Oh man, I'd better not shoot this guy because he could still be inno even though he shot me, and he's just baiting me" and so many other stupid reasons holding you back from actually being able to enjoy the game.

Everyone says RDMing would be a huge problem if there wasn't perma karma. Yes, there will be a lot of last-round RDM. That happened when temp karma was still here. The difference being though, is that you'll actually be able to have fun for the other 80% of the time, and if you're not a hardass, even enjoy the last round. Most of the time, it was usually the entire server agreeing to do a last-round DM. People never even did it unless everyone agreed to it. Right now, you can't even enjoy it becuase a single fuckup will lead to you having to spend the next 10-20 rounds regaining your karma.

Travelsonic:

--- Quote from: Tachikoma M.D. on February 01, 2012, 03:01:23 PM ---Okay, so heres my view on the whole perma karma thing.

TTT was be played like this,

Innocents assume everyone is a traitor until proven innocent.

Traitors want to convince the innocents that they themselves are innocent, while picking off the innos one-by-one.

The way it was before, the entire game revolved said concepts. If you were innocent, you'd try your fucking best not to look like a traitor, because if for whatever reason you were suspected, people wouldn't hesitate to shoot you. If you were a traitor, you'd do your best to not look like a T, and you'd have to be careful when you killed someone.

It was actually, you know, fun.

Now it's just "Oh man, I'd better not shoot this guy because he could still be inno even though he shot me, and he's just baiting me" and so many other stupid reasons holding you back from actually being able to enjoy the game.

Everyone says RDMing would be a huge problem if there wasn't perma karma. Yes, there will be a lot of last-round RDM. That happened when temp karma was still here. The difference being though, is that you'll actually be able to have fun for the other 80% of the time, and if you're not a hardass, even enjoy the last round. Most of the time, it was usually the entire server agreeing to do a last-round DM. People never even did it unless everyone agreed to it. Right now, you can't even enjoy it becuase a single fuckup will lead to you having to spend the next 10-20 rounds regaining your karma.

--- End quote ---

THIS is it exactly.

The problem is not perma-karma, but how absolutely fucked up the method of determining karma loss can be sometimes... and lets face it, accidents shouldn't have as much of a karma loss as it can be now, and getting your karma back up shouldn't take as long as it can - defending permakarma is much easier, imo, than defending those hellish implementations of karma loss/gain factoring.

edit: and  lately I've seen people who call for vip/admin on global being told more and more to get proof, and do a report - and nothing else is done, which is very discerning.  If the people in question - being the problem players - keep returning, yes do a report, but if those people who caused the call for a VIP/admin are being a nuisance enough to really disrupt gameplay, then shouldn't they, I dunno, be dealt with?  Isn't that one of the duties a VIP should be doing? 

Shockah:

--- Quote from: Tachikoma M.D. on February 01, 2012, 03:01:23 PM ---Okay, so heres my view on the whole perma karma thing.

TTT was be played like this,

Innocents assume everyone is a traitor until proven innocent.

Traitors want to convince the innocents that they themselves are innocent, while picking off the innos one-by-one.

The way it was before, the entire game revolved said concepts. If you were innocent, you'd try your fucking best not to look like a traitor, because if for whatever reason you were suspected, people wouldn't hesitate to shoot you. If you were a traitor, you'd do your best to not look like a T, and you'd have to be careful when you killed someone.

It was actually, you know, fun.

Now it's just "Oh man, I'd better not shoot this guy because he could still be inno even though he shot me, and he's just baiting me" and so many other stupid reasons holding you back from actually being able to enjoy the game.

Everyone says RDMing would be a huge problem if there wasn't perma karma. Yes, there will be a lot of last-round RDM. That happened when temp karma was still here. The difference being though, is that you'll actually be able to have fun for the other 80% of the time, and if you're not a hardass, even enjoy the last round. Most of the time, it was usually the entire server agreeing to do a last-round DM. People never even did it unless everyone agreed to it. Right now, you can't even enjoy it becuase a single fuckup will lead to you having to spend the next 10-20 rounds regaining your karma.

--- End quote ---

I enjoy the game more not being rdm'd constantly as it happens on others servers I used to play (used to play for a reason) and as far as I'm concerned someone saying you're acting suspicious so I shot you does not classify as a reason to kill now with temp karma everyone will be more gutsy you're correct however that's a bad thing it will make things entirely different then how they are now people will kill too much instead of too little then we'll probably see an increase in ghosting considering now the average player no longer fears karma leaving them to use suspicion as an excuse for ghosting with no one to say otherwise. I agree if anything needs to be done its some form of cogs idea perhaps if a detective kill as traitor gives you 50 karma and inno kills give you 10 each then as an inno a traitor kill gives you 150 not only will it make perma karma not such a bitch at times but it will also encourage playing the game correctly and in general make for better gameplay.

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