.:`=-~rANdOm~`-=:. Game Servers (Read Only) > Discussion
Permakarma Discussion Thread
[Valor]iPounce:
I really dont know why you guys.
Didn't have a single problem with it.
Shockah:
--- Quote from: Cake Face on January 31, 2012, 09:09:08 PM --->implying that makes us stand out for a good reason
A large percentage of the gmod community wouldn't continue to play on our servers knowing we have perma karma.
--- End quote ---
And a large percent of those are trolls and minges. I was not around before perma karma and even so I feel safe saying it's far superior to temp karma, temp karma promotes rdm not only last round, knowing that it will reset in the next 5 rounds guaranteed perma karma, though yes many times punishes the man killing the baiter, you would think if you play enough to where this issue affects you personally and you care enough to post you would be smart enough to decipher when one is baiting and when one is not. Temp karma would not solve this issue anyway I can get my karma back from 500 the average score it drops to from 1 karma bait or inno kill in general to 850 in less then a map with 2-3 t kills it's not difficult, temp karma opens the door for even more minging then we already experience and after a crime is committed aka karma baiting not much can be done unless you were recording prior to or a vip was present and I play for an average of 6 hours a day (a little too much) and can safely say half of it is NOT monitored by a vip you can call yes but what good does it do after the fact and the inability to report with no demo how else can you prove baiting (unless directly shooting) as is the karma system in itself is like always having a vip/admin on for rdm in any form and it punishes as it should the baiting issue can not be solved in full by perma or temp alone.
Frank:
Fix: On rotative, make it one week TTT temp karma. If it goes well with barely minges, we know wat do.
yoshi:
--- Quote from: Frank on February 01, 2012, 07:10:39 AM ---If it goes well with barely minges, we know wat do.
--- End quote ---
Good Ol' TTT
Xrain:
Ah yes, good ole TTT karma issue.
I pretty much hated permenint Karma with a passion of 1000 suns.
Mostly because the available time I have to play TTT is very limited, and every mistake I made pretty much screwed me over for a week or two.
But time passed, and I got better at playing with the perma-karma. And in reality, it does add quite a few nice strategic additions to the game. For instance as a T you can pretty much count on everyone being very conservative, so if you happen to have a Huge in a crowded room, there is a good chance you can kill just about everyone. Since the confusion and the inherent reluctance of people to fire basically causes mass chaos.
I realized that all the implementation of perma-karma meant was an alteration in play style, and not a reduction in fun-value.
Since the first time the TTT server was added to the Rnd servers, there has been a fairly constant, and unceasing stream of whining about it.
Before when we had temporary karma, there was lots of OMG I HATE ALL THE RDM'ers SOMETHING HAS TO BE DONE.
So something was done, and in all honesty it was the most effective method of mitigating Rdm that we could think of that wouldn't add excessive overhead on the admins.
There isn't a cut and dry answer to this, as with most things in life, there are simply too many variables involved to have a simple solution.
Like most of the rules on the server, it's give and take, we can give you more rigidity in the rules, or relax them, but realize that the freedom you have are going to decrease or increase proportionally.
So far the response have overwhelmingly been to increase the strictness of rules for the past couple years, so keep this in mind.
I could agree that semi-perminent karma could be a good thing, but in reality, the effect it would actually have in-game would be incredibly minor as the time it takes to rebuild karma is much less than a week. And honestly would be more of a pain in the ass to me as I work very hard to keep my karma around 950, and if it reset every week that would be a problem since I can generally only play once a week.
So it goes both ways.
So I'd say leave it how it is. It's worked very well for the past year or two (however long it was) We also haven't seen a decline in numbers in the server, so I'd say we must be doing something right. The best we can hope for in this case is to rely on the administration staff to keep the "soft" offenders who traitor bait and such in check.
They always say that the best compromise leaves no party happy.
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