Technology (Read Only) > Mapping

[WIP] zs_beach_house

(1/2) > >>

Deathie:
ZS_Beach_House
About the map:
I've just been gradually working on this on short 30-minute or so sittings. Since I'm finally past the dev-texture stage, I thought I'd make a thread.

Nothing fancy, just wanted to practice brush work and interior design (since almost everything I've made was some sort of landscape). The house is supposed to be very modern. Clean, new, ect. Might not be the most fitting for ZS, but hey. Let's just pretend there was a party going on, and that this is the beginning of the apocalypse or something.

Of course, note this is a very early stage of development. The only thing that's really completed is the home's design, but now that the tedious stuff is done, I can start having fun with designing.

I still need to do the 3D skybox (I'm not even sure how I'm going to do that, since it sort of splits off into an ocean), the props, lighting, all of that.

Also, big thanks to MetaHaze for the thread layout!


Overall Progress: 20%


Lighting:
Decals:
Brushing:
Displacement:
Skybox:
Foilage(Outside area):
Props:
Optimization:

Screenshots:
Updated Janurary 19'th 2012
Spoiler: Front of the hauss (not sure about the lamp posts, but standard HL2 ones don't look good here) (click to show/hide)Spoiler: Again, the front (That garage is just a placeholder) (click to show/hide)Spoiler: Back/Rear of house (I'm not liking the L4D2 sprites here, so I'll try to find a different one that looks better) (click to show/hide)
Download:
<PlaceHolder>

Deacon:
not sure why, but i really like the design of this house. keep us updated

MetaHaze:
Looks very nice, please continue this, same as deacon, dunno why but this house has a cool design lol

Deathie:
Quick question (because of prop placement)

I think making the windows breakable will make the map way too easy for zombies,

but at the same time, if they aren't, it'd be too easy IMO since theres only four entrances on the first floor.

Suggestions?

Ἆxule:

--- Quote from: Snivy M.D. on January 21, 2012, 09:13:48 PM ---Quick question (because of prop placement)

I think making the windows breakable will make the map way too easy for zombies,

but at the same time, if they aren't, it'd be too easy IMO since theres only four entrances on the first floor.

Suggestions?

--- End quote ---

Can't you choose the amount of "health" the windows have?

Navigation

[0] Message Index

[#] Next page

Go to full version