Technology (Read Only) > Mapping
[COMPLETE] sh_killbox
ursus:
--- Quote from: Deacon on January 22, 2012, 07:24:40 PM ---make a big box. right click, hollow out. texture it skybox_2d
--- End quote ---
you do realize i have a regular skybox texture on the top, but it's nodraw'd on the other sides so i didn't have to compile and noclip out just to take screenshots
Deacon:
oh
ursus:
16 spawnpoints, perfect for the server.
I made the center tower go all the way up to the top of the map. I don't know what else to add, so unless you guys have more decent suggestions I'm gonna compile and release today.
MetaHaze:
--- Quote from: gamefreak171 on January 23, 2012, 09:05:46 AM ---16 spawnpoints, perfect for the server.
I made the center tower go all the way up to the top of the map. I don't know what else to add, so unless you guys have more decent suggestions I'm gonna compile and release today.
--- End quote ---
RND TTT server is 18 players, not 16 :)
One suggestion, add displacements to the ground, like small bumps..and so on :D
ursus:
--- Quote from: MetaHaze on January 23, 2012, 02:03:55 PM ---RND TTT server is 18 players, not 16 :)
One suggestion, add displacements to the ground, like small bumps..and so on :D
--- End quote ---
>stronghold map
>16 slots
// As far as displacements go, I might make another version with grass instead of tile everywhere. We'll see.
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