Technology (Read Only) > Mapping
[Done]zs_mini_house
Tezuni:
the first pic of it looked like a shack and was deceiving....cool how there's so much more behind it. keep us updated!! :3
Сєşάя:
I'm almost finishing my map. But my Hammer loads the old version of the map, not with the new things :-[
Look that:
Spoiler (click to show/hide)** Executing...
** Command: "d:\steam\steamapps\cesarnoll96\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\cesarnoll96\garrysmod\garrysmod" "D:\Steam\steamapps\cesarnoll96\garrysmod\garrysmod\maps\zs_mini_house.vmf"
Valve Software - vbsp.exe (Oct 25 2011)
1 threads
materialPath: d:\steam\steamapps\cesarnoll96\garrysmod\garrysmod\materials
Loading D:\Steam\steamapps\cesarnoll96\garrysmod\garrysmod\maps\zs_mini_house.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_detail entity - not supported (entity 206, brush 0)
** Executing...
** Command: "d:\steam\steamapps\cesarnoll96\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\cesarnoll96\garrysmod\garrysmod" "D:\Steam\steamapps\cesarnoll96\garrysmod\garrysmod\maps\zs_mini_house"
Valve Software - vvis.exe (Oct 25 2011)
1 threads
reading d:\steam\steamapps\cesarnoll96\garrysmod\garrysmod\maps\zs_mini_house.bsp
reading d:\steam\steamapps\cesarnoll96\garrysmod\garrysmod\maps\zs_mini_house.prt
LoadPortals: couldn't read d:\steam\steamapps\cesarnoll96\garrysmod\garrysmod\maps\zs_mini_house.prt
** Executing...
** Command: "d:\steam\steamapps\cesarnoll96\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\steam\steamapps\cesarnoll96\garrysmod\garrysmod" "D:\Steam\steamapps\cesarnoll96\garrysmod\garrysmod\maps\zs_mini_house"
Valve Software - vrad.exe SSE (Oct 25 2011)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\cesarnoll96\garrysmod\garrysmod\maps\zs_mini_house.bsp
Setting up ray-trace acceleration structure... Done (1.20 seconds)
1630 faces
3 degenerate faces
250010 square feet [36001564.00 square inches]
6 Displacements
539 Square Feet [77700.41 Square Inches]
1627 patches before subdivision
16061 patches after subdivision
43 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
transfers 771114, max 237
transfer lists: 5.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(30960, 25416, 18716)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(8163, 5216, 2582)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(2777, 1415, 512)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(954, 371, 89)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(342, 104, 17)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(122, 29, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(44, 8, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(16, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(6, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0132 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 23/1024 1104/49152 ( 2.2%)
brushes 382/8192 4584/98304 ( 4.7%)
brushsides 2470/65536 19760/524288 ( 3.8%)
planes 1594/65536 31880/1310720 ( 2.4%)
vertexes 3544/65536 42528/786432 ( 5.4%)
nodes 1107/65536 35424/2097152 ( 1.7%)
texinfos 528/12288 38016/884736 ( 4.3%)
texdata 40/2048 1280/65536 ( 2.0%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 1734/0 34680/0 ( 0.0%)
disp_tris 3072/0 6144/0 ( 0.0%)
disp_lmsamples 2233/0 2233/0 ( 0.0%)
faces 1630/65536 91280/3670016 ( 2.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1154/65536 64624/3670016 ( 1.8%)
leaves 1131/65536 36192/2097152 ( 1.7%)
leaffaces 1866/65536 3732/131072 ( 2.8%)
leafbrushes 888/65536 1776/131072 ( 1.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 12297/512000 49188/2048000 ( 2.4%)
edges 7540/256000 30160/1024000 ( 2.9%)
LDR worldlights 43/8192 3784/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 232/32768 2320/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3933/65536 7866/131072 ( 6.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 932636/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 41847/16777216 ( 0.2%)
entdata [variable] 48623/393216 (12.4%)
LDR ambient table 1131/65536 4524/262144 ( 1.7%)
HDR ambient table 1131/65536 4524/262144 ( 1.7%)
LDR leaf ambient 2567/65536 71876/1835008 ( 3.9%)
HDR leaf ambient 1131/65536 31668/1835008 ( 1.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7874 ( 0.0%)
pakfile [variable] 1523/0 ( 0.0%)
physics [variable] 484824/4194304 (11.6%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4432
Writing d:\steam\steamapps\cesarnoll96\garrysmod\garrysmod\maps\zs_mini_house.bsp
29 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Steam\steamapps\cesarnoll96\garrysmod\garrysmod\maps\zs_mini_house.bsp" "d:\steam\steamapps\cesarnoll96\garrysmod\garrysmod\maps\zs_mini_house.bsp"
** Executing...
** Command: d:\steam\steam.exe
** Parameters: -applaunch 4000 -game "d:\steam\steamapps\cesarnoll96\garrysmod\garrysmod" +map "zs_mini_house"
jimonions:
It looks like your vvis didn't run which means its a brush or model problem.
one of the most common mistakes with this is making bad displacements such as displacements tied to an entity or bad edges.
make sure you don't have any.
Сєşάя:
--- Quote from: jimonions on January 23, 2012, 05:00:37 PM ---It looks like your vvis didn't run which means its a brush or model problem.
one of the most common mistakes with this is making bad displacements such as displacements tied to an entity or bad edges.
make sure you don't have any.
--- End quote ---
I deleted a func_detail with displacement. On this issue I just had this.
jimonions:
you dont have to delete them unless you really want to. Just right click on the brush in one of the 2d windows and select "move to world".
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