Technology (Read Only) > Mapping
TTT_Abandoned_Mine (!DISCONTINUED!)
MetaHaze:
TTT_Abandoned_Mine
Will you descend?
About the map:
I'm making a new map called TTT_Abandoned_Mine, I'm not sure how long it will take until this project is finished, as I always think of new ideas :). Basically, you start outside of an old abandoned mine, You must enter into the mine, to find many paths, traps, and secrets that await you. This is my first map using hammer.
Progress:
Progress will be updated frequently.
Lighting: <= [Completed on 1/15/12, 10:12 AM]
Decals:
Brushing:
Displacement: <= [Completed on 1/23/12, 6:32 PM]
Skybox: <= [Completed on 1/15/12, 10:34 AM]
Foilage(Outside area): <= [Completed on 1/16/12, 9:33 AM]
Props:
Optimization: <= [Completed on 1/16/12, 7:01 PM]
Progress Log:
1-18-12 [7:01 PM]: *-*Fixed: Lighting problem with props, and outside area, thanks to Snivy :)*-*
1-19-12 [7:10 PM]: *-*Toned: Toned down the lighting of the whole map, to make it more realistic.*-*
1-23-12 [6:32 PM]: *-*Added: Added Displacements, to make the map more realistic.*-*
Screenshots:
Some screenshots..UPDATED [1/19/12] [7:10 P.M]
Outside:
Spoiler (click to show/hide)General Spawn Area.
The Mine:
Spoiler (click to show/hide)Inside the mine.
The Traps:
Spoiler (click to show/hide)Traps.
A Pitfall, below the bridge, it's very dark so, it's hard to see under there.
*The box is falling, the pitfall is a long way down.*
Download:
<PlaceHolder>
Deathie:
Underground maps are usually pretty difficult, since you have to do a lot of displacement work to make it look convincing.
I wish you good luck though c:
Plenty of resources on the forums if you need help with something, though.
MetaHaze:
I was thinking about not doing as much displacement, as I knew that would be a major factor in making this map, an underground map without displacement, can still look good though, right? xD
A question
I've got the TTT.fgd, I've added guns & ammo in certain parts of the map, when I compile the map, they don't show up.. Will they show up if the TTT gamemode has been started?..
Deathie:
--- Quote from: MetaHaze on January 15, 2012, 01:23:53 PM ---I was thinking about not doing as much displacement, as I knew that would be a major factor in making this map, an underground map without displacement, can still look good though, right? xD
A question
I've got the TTT.fgd, I've added guns & ammo in certain parts of the map, when I compile the map, they don't show up.. Will they show up if the TTT gamemode has been started?..
--- End quote ---
Since the guns + ammo are special TTT sweps, they shouldn't show up unless you're in the TTT gamemode.
Or if you have a swep pack that specifically loads the ttt_weapon_ sweps .-.
MetaHaze:
alright thanks bro :)
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