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Silencer

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Foofoojack:

--- Quote from: Eion Kilant 739 on January 09, 2012, 06:17:09 PM ---OHMAHGAWSH! PM TEH IP PLOX?

Well it's still pretty annoying. What if I attached it to a Huge or a sniper or a Mac10? I'd be nearly unstoppable! How many times have you known someone died because you heard gunfire?

--- End quote ---

Sir, a silencer does not make you god.

Eve listened to the sound of the USP? It's not completely silent, and can easily be heard.

Samo:
Yes. A silencer can be heard easily, but on different and random weapons it would cause confusion on what gun to look out for. It'll make players very cautious about their next moves. I say it would be a great addition to the server if creating it is possible.

Eion Kilant 739:
Are you idiots or are you blind to how unbalanced this would be?

Let's say I put a silencer on my HUGE/Mac10/M16, I then shoot someone well away from the group. No one will even know there was a shot fired are therefore no possiblity of knowing wether or not someone even COULD died.

Let's also say I put a silencer on my Sniper rifle. If the map is large enough I can kill most of them before they figure out where the hell it's coming from. That right there is incredibly overpowered.

What also appears that you have failed to consider is that it's not just the SOUND from the gun that is important, it's HOW FAR THE SOUND TRAVELS.

Eion Kilant 739:

--- Quote from: Foofoojack on January 09, 2012, 06:22:17 PM ---Sir, a silencer does not make you god.

Eve listened to the sound of the USP? It's not completely silent, and can easily be heard.

--- End quote ---

--- Quote from: Samo8412 on January 09, 2012, 08:13:41 PM ---Yes. A silencer can be heard easily, but on different and random weapons it would cause confusion on what gun to look out for. It'll make players very cautious about their next moves. I say it would be a great addition to the server if creating it is possible.

--- End quote ---

How much more cautious can players get? If one does not know what weapon someone is killed with then it's going to bring nothing more than paranoia. As you also have forgotten, the sound does not travel as far. If one does not know that a player has died or that shots were even fired then it stands to reason that they will have a false sense of security and will be less cautious.

Samo:

--- Quote from: Eion Kilant 739 on January 10, 2012, 12:18:05 PM ---How much more cautious can players get? If one does not know what weapon someone is killed with then it's going to bring nothing more than paranoia. As you also have forgotten, the sound does not travel as far. If one does not know that a player has died or that shots were even fired then it stands to reason that they will have a false sense of security and will be less cautious.

--- End quote ---
Yes. That is true... If there was a way to make the sound travel somewhat further, it would be less overpowered. From afar you can't hear any weapon fire, even a 50.Cal hitting you across rooftops.

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