Technology (Read Only) > Mapping

Random block jutting out for no reason.

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The punisher:
So i'm there, finishing a year old map...



I compile it, and this is what oddly happens


It maybe a bit hard to see, but its a big block.That big block that is jutting out is nocollide. i never even put it in the map. I checked to make sure it wasnt hidden in sdk view or anything like that.
It may be may be that is used source engine MP, i heard that the best one to use is 2007 version.
My compiling process might be the problem (I know it already has some errors and other things i need to fix, but if you could point out what you think may be relevant to it, that would be good).
Spoiler (click to show/hide)** Executing...
** Command: "c:\program files (x86)\steam\steamapps\dude585\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\dude585\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\dude585\sourcesdk_content\cstrike\mapsrc\zs_abandoned_combinebase_v6.vmf"

Valve Software - vbsp.exe (Oct 25 2011)
3 threads
materialPath: c:\program files (x86)\steam\steamapps\dude585\counter-strike source\cstrike\materials
Loading C:\Program Files (x86)\Steam\steamapps\dude585\sourcesdk_content\cstrike\mapsrc\zs_abandoned_combinebase_v6.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
material "brick/blendcobbletocobblesnow001" not found.
Material not found!: BRICK/BLENDCOBBLETOCOBBLESNOW001
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\dude585\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...Brush 250: WARNING, microbrush
Brush 246: WARNING, microbrush
Brush 245: WARNING, microbrush
1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_door (614.50 -3119.50 -452.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1053.3 -327.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 870:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1088.8 -314.2)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 870:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1291.8 -241.2)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 870:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1531.3 -1024.0 -327.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 870:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1531.3 -1024.0 -243.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 870:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (578.5 217.7 -465.2)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 528:

Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
Brush 3610: WARNING, microbrush
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (504737 bytes)
Error! To use model "models/props_combine/breenpod.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_combine/breenpod.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2985 texinfos to 1332
Reduced 394 texdatas to 336 (24644 bytes to 21708)
Writing C:\Program Files (x86)\Steam\steamapps\dude585\sourcesdk_content\cstrike\mapsrc\zs_abandoned_combinebase_v6.bsp
6 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\dude585\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\dude585\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\dude585\sourcesdk_content\cstrike\mapsrc\zs_abandoned_combinebase_v6"

Valve Software - vvis.exe (Oct 25 2011)
3 threads
reading c:\program files (x86)\steam\steamapps\dude585\sourcesdk_content\cstrike\mapsrc\zs_abandoned_combinebase_v6.bsp
reading c:\program files (x86)\steam\steamapps\dude585\sourcesdk_content\cstrike\mapsrc\zs_abandoned_combinebase_v6.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\dude585\sourcesdk_content\cstrike\mapsrc\zs_abandoned_combinebase_v6.prt


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\dude585\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files (x86)\steam\steamapps\dude585\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\dude585\sourcesdk_content\cstrike\mapsrc\zs_abandoned_combinebase_v6"

Valve Software - vrad.exe SSE (Oct 25 2011)

      Valve Radiosity Simulator     
3 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\dude585\sourcesdk_content\cstrike\mapsrc\zs_abandoned_combinebase_v6.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.11 seconds)
7594 faces
4 degenerate faces
2298631 square feet [331002944.00 square inches]
12 Displacements
21779 Square Feet [3136244.25 Square Inches]
92 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (13)
Build Patch/Sample Hash Table(s).....Done<0.0218 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (20)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  68/1024         3264/49152    ( 6.6%)
brushes               1269/8192        15228/98304    (15.5%)
brushsides           12638/65536      101104/524288   (19.3%)
planes               16070/65536      321400/1310720  (24.5%)
vertexes             11879/65536      142548/786432   (18.1%)
nodes                 6223/65536      199136/2097152  ( 9.5%)
texinfos              1332/12288       95904/884736   (10.8%)
texdata                336/2048        10752/65536    (16.4%)
dispinfos               12/0            2112/0        ( 0.0%)
disp_verts             972/0           19440/0        ( 0.0%)
disp_tris             1536/0            3072/0        ( 0.0%)
disp_lmsamples       54216/0           54216/0        ( 0.0%)
faces                 7594/65536      425264/3670016  (11.6%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             4246/65536      237776/3670016  ( 6.5%)
leaves                6292/65536      201344/2097152  ( 9.6%)
leaffaces             8612/65536       17224/131072   (13.1%)
leafbrushes           3133/65536        6266/131072   ( 4.8%)
areas                    3/256            24/2048     ( 1.2%)
surfedges            52078/512000     208312/2048000  (10.2%)
edges                29154/256000     116616/1024000  (11.4%)
LDR worldlights         92/8192         8096/720896   ( 1.1%)
HDR worldlights          0/8192            0/720896   ( 0.0%)
leafwaterdata            3/32768          36/393216   ( 0.0%)
waterstrips            631/32768        6310/327680   ( 1.9%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices         10047/65536       20094/131072   (15.3%)
cubemapsamples         162/1024         2592/16384    (15.8%)
overlays                 2/512           704/180224   ( 0.4%)
LDR lightdata         [variable]     4032108/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]           0/16777216 ( 0.0%)
entdata               [variable]      121383/393216   (30.9%)
LDR ambient table     6292/65536       25168/262144   ( 9.6%)
HDR ambient table     6292/65536       25168/262144   ( 9.6%)
LDR leaf ambient     13276/65536      371728/1835008  (20.3%)
HDR leaf ambient      6292/65536      176176/1835008  ( 9.6%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/14796    ( 0.0%)
pakfile               [variable]    17354214/0        ( 0.0%)
physics               [variable]      504737/4194304  (12.0%)
physics terrain       [variable]         750/1048576  ( 0.1%)

Level flags = 0

Total triangle count: 19932
Writing c:\program files (x86)\steam\steamapps\dude585\sourcesdk_content\cstrike\mapsrc\zs_abandoned_combinebase_v6.bsp
38 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\dude585\sourcesdk_content\cstrike\mapsrc\zs_abandoned_combinebase_v6.bsp" "c:\program files (x86)\steam\steamapps\dude585\counter-strike source\cstrike\maps\zs_abandoned_combinebase_v6.bsp"


** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 240 -game "c:\program files (x86)\steam\steamapps\dude585\counter-strike source\cstrike"  +map "zs_abandoned_combinebase_v6"

The punisher:
So.... no one knows what the problem is?  :(

TehHank:
I have had this problem before with zs_corruption. I just had to remake the section that was glitching.

coolzeldad:
That leak is probably the first thing you should look at


--- Code: ---1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_door (614.50 -3119.50 -452.00) leaked!
--- End code ---

leaks do crazy stuphz

Сєşάя:

--- Quote from: coolzeldad on January 26, 2012, 11:30:06 AM ---That leak is probably the first thing you should look at


--- Code: ---1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_door (614.50 -3119.50 -452.00) leaked!
--- End code ---

leaks do crazy stuphz

--- End quote ---

Yeahhh  :rasta:

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