Technology (Read Only) > Mapping
Random block jutting out for no reason.
The punisher:
So i'm there, finishing a year old map...
I compile it, and this is what oddly happens
It maybe a bit hard to see, but its a big block.That big block that is jutting out is nocollide. i never even put it in the map. I checked to make sure it wasnt hidden in sdk view or anything like that.
It may be may be that is used source engine MP, i heard that the best one to use is 2007 version.
My compiling process might be the problem (I know it already has some errors and other things i need to fix, but if you could point out what you think may be relevant to it, that would be good).
Spoiler (click to show/hide)** Executing...
** Command: "c:\program files (x86)\steam\steamapps\dude585\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\dude585\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\dude585\sourcesdk_content\cstrike\mapsrc\zs_abandoned_combinebase_v6.vmf"
Valve Software - vbsp.exe (Oct 25 2011)
3 threads
materialPath: c:\program files (x86)\steam\steamapps\dude585\counter-strike source\cstrike\materials
Loading C:\Program Files (x86)\Steam\steamapps\dude585\sourcesdk_content\cstrike\mapsrc\zs_abandoned_combinebase_v6.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
material "brick/blendcobbletocobblesnow001" not found.
Material not found!: BRICK/BLENDCOBBLETOCOBBLESNOW001
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\dude585\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...Brush 250: WARNING, microbrush
Brush 246: WARNING, microbrush
Brush 245: WARNING, microbrush
1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_door (614.50 -3119.50 -452.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1053.3 -327.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 870:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1088.8 -314.2)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 870:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1291.8 -241.2)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 870:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1531.3 -1024.0 -327.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 870:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1531.3 -1024.0 -243.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 870:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (578.5 217.7 -465.2)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 528:
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
Brush 3610: WARNING, microbrush
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (504737 bytes)
Error! To use model "models/props_combine/breenpod.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_combine/breenpod.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2985 texinfos to 1332
Reduced 394 texdatas to 336 (24644 bytes to 21708)
Writing C:\Program Files (x86)\Steam\steamapps\dude585\sourcesdk_content\cstrike\mapsrc\zs_abandoned_combinebase_v6.bsp
6 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\dude585\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\dude585\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\dude585\sourcesdk_content\cstrike\mapsrc\zs_abandoned_combinebase_v6"
Valve Software - vvis.exe (Oct 25 2011)
3 threads
reading c:\program files (x86)\steam\steamapps\dude585\sourcesdk_content\cstrike\mapsrc\zs_abandoned_combinebase_v6.bsp
reading c:\program files (x86)\steam\steamapps\dude585\sourcesdk_content\cstrike\mapsrc\zs_abandoned_combinebase_v6.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\dude585\sourcesdk_content\cstrike\mapsrc\zs_abandoned_combinebase_v6.prt
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\dude585\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\dude585\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\dude585\sourcesdk_content\cstrike\mapsrc\zs_abandoned_combinebase_v6"
Valve Software - vrad.exe SSE (Oct 25 2011)
Valve Radiosity Simulator
3 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\dude585\sourcesdk_content\cstrike\mapsrc\zs_abandoned_combinebase_v6.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.11 seconds)
7594 faces
4 degenerate faces
2298631 square feet [331002944.00 square inches]
12 Displacements
21779 Square Feet [3136244.25 Square Inches]
92 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (13)
Build Patch/Sample Hash Table(s).....Done<0.0218 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (20)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 68/1024 3264/49152 ( 6.6%)
brushes 1269/8192 15228/98304 (15.5%)
brushsides 12638/65536 101104/524288 (19.3%)
planes 16070/65536 321400/1310720 (24.5%)
vertexes 11879/65536 142548/786432 (18.1%)
nodes 6223/65536 199136/2097152 ( 9.5%)
texinfos 1332/12288 95904/884736 (10.8%)
texdata 336/2048 10752/65536 (16.4%)
dispinfos 12/0 2112/0 ( 0.0%)
disp_verts 972/0 19440/0 ( 0.0%)
disp_tris 1536/0 3072/0 ( 0.0%)
disp_lmsamples 54216/0 54216/0 ( 0.0%)
faces 7594/65536 425264/3670016 (11.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4246/65536 237776/3670016 ( 6.5%)
leaves 6292/65536 201344/2097152 ( 9.6%)
leaffaces 8612/65536 17224/131072 (13.1%)
leafbrushes 3133/65536 6266/131072 ( 4.8%)
areas 3/256 24/2048 ( 1.2%)
surfedges 52078/512000 208312/2048000 (10.2%)
edges 29154/256000 116616/1024000 (11.4%)
LDR worldlights 92/8192 8096/720896 ( 1.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 631/32768 6310/327680 ( 1.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10047/65536 20094/131072 (15.3%)
cubemapsamples 162/1024 2592/16384 (15.8%)
overlays 2/512 704/180224 ( 0.4%)
LDR lightdata [variable] 4032108/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 121383/393216 (30.9%)
LDR ambient table 6292/65536 25168/262144 ( 9.6%)
HDR ambient table 6292/65536 25168/262144 ( 9.6%)
LDR leaf ambient 13276/65536 371728/1835008 (20.3%)
HDR leaf ambient 6292/65536 176176/1835008 ( 9.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/14796 ( 0.0%)
pakfile [variable] 17354214/0 ( 0.0%)
physics [variable] 504737/4194304 (12.0%)
physics terrain [variable] 750/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 19932
Writing c:\program files (x86)\steam\steamapps\dude585\sourcesdk_content\cstrike\mapsrc\zs_abandoned_combinebase_v6.bsp
38 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\dude585\sourcesdk_content\cstrike\mapsrc\zs_abandoned_combinebase_v6.bsp" "c:\program files (x86)\steam\steamapps\dude585\counter-strike source\cstrike\maps\zs_abandoned_combinebase_v6.bsp"
** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 240 -game "c:\program files (x86)\steam\steamapps\dude585\counter-strike source\cstrike" +map "zs_abandoned_combinebase_v6"
The punisher:
So.... no one knows what the problem is? :(
TehHank:
I have had this problem before with zs_corruption. I just had to remake the section that was glitching.
coolzeldad:
That leak is probably the first thing you should look at
--- Code: ---1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_door (614.50 -3119.50 -452.00) leaked!
--- End code ---
leaks do crazy stuphz
Сєşάя:
--- Quote from: coolzeldad on January 26, 2012, 11:30:06 AM ---That leak is probably the first thing you should look at
--- Code: ---1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_door (614.50 -3119.50 -452.00) leaked!
--- End code ---
leaks do crazy stuphz
--- End quote ---
Yeahhh :rasta:
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