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Juan_Ambriz:
Every time we play on my map, I get complaints that they can't play it because it kicks them off or something where it doesn't show the walls or textures for a while.

About 50% of the people get this problem the other 50 can load it just fine as if it were any other map

Franklin told me its something on their side but I want to make sure, and see if I can do anything..
Please help

Sorry for bumping and double, but I didn't want to make ANOTHER topic. Anyway I have a question,
How do I make spawnable weapons like the ones in chambers? But that works with ZS weapons?

TehHank:
In hammer, load up your map and press alt + p

should give you a list of errors

Juan_Ambriz:

--- Quote from: TehHank on January 01, 2012, 08:58:48 AM ---In hammer, load up your map and press alt + p

should give you a list of errors

--- End quote ---

Hmm ok thanks ill try that, I tried the "Show Errors" under the tap "Map" I think ur it said no errors were found

Juan_Ambriz:
Sorry for bumping and double, but I didn't want to make ANOTHER topic. Anyway I have a question,
How do I make spawnable weapons like the ones in chambers? But that works with ZS weapons?

Yellow Killer:

--- Quote from: Juan_Ambriz on January 07, 2012, 09:08:53 PM ---Sorry for bumping and double, but I didn't want to make ANOTHER topic. Anyway I have a question,
How do I make spawnable weapons like the ones in chambers? But that works with ZS weapons?

--- End quote ---
If you want to spawn hl2/zs weapons in the map:
1. Put the hl2/zs weapon you would like to spawn, give it a name.
2. Insert a point_template next to the hl2/zs weapon, give it a name, under template 1, put in the name of the hl2/zs weapon.
If you want to use a button:
3a.
Make a block, press ctrl + T on the block, make it a func_button, then go to outputs, and then press add, then where it says(My output named), select "OnPressed", then where it says (Targets entities named) select "your named point_template", then where it says (via this input) select ForceSpawned, when you press the button, it will spawn the hl2/zs weapon
If you want to enter a trigger_multiple(or walk into an area into the trigger)
3b.
Make a block using only the trigger texture, press ctrl +T on the block, make a trigger_multiple, then go to outputs, and then press add, then where it says(My output named), select "OnStartTouch", then where it says (Targets entities named) select "your named point_template", then where it says (via this input) select ForceSpawned, when you enter the triggered area, it will spawn the hl2/zs weapon

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