Technology (Read Only) > Mapping
ZS_Juans House Version 4 is complete!
Yellow Killer:
the map is good but its needs better optimization
Juan_Ambriz:
--- Quote from: Yellow Killer on December 30, 2011, 01:13:26 PM ---the map is good but its needs better optimization
--- End quote ---
Thanks :D i worked on that because VERSION 3 IS OUT NOW
Cake Faice:
Yeah, every time we vote for this map it fucks up the server and crashes it, thus having us start on one of the default zs maps.
Juan_Ambriz:
--- Quote from: Cake Face on December 30, 2011, 10:00:30 PM ---Yeah, every time we vote for this map it fucks up the server and crashes it, thus having us start on one of the default zs maps.
--- End quote ---
Wat?
It does?... No one has ever told me about this problem...
Every time I have played it online it works perfectly with very little fps lag...
Mehis:
- Add fade distances to the props to add some kind of optimization. Min and max at 1000 would do it.
- Make the fire trap behind the skybox, so people can't see it.
- Nodraw on every face you shouldn't see. (E.g the fire trap outside faces.)
- Do decals with decal tool. Don't make brush-blood. Lol. It looks silly.
You should remove the secret completely. I haven't tried it ingame yet, but it looks way too OP for humans.
I can already imagine people rushing to the guns before round start.
Spoiler (click to show/hide)LOLOLOLOLOL DECOMPILING FAG
I will never forgive myself for doing it.
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