Technology (Read Only) > Mapping

COMPILE LOG ERROR CHECKER + Light fix

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Tezuni:
COMPILE LOG ERROR CHECKER:
http://www.interlopers.net/errors/ (Paste your log there)

--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Light Fix:

I get a lights.rad error, but I've had that error previously and it never made my map pitch black like it is doing now. 
Well, almost pitch black, because the light entities i made brighten it up a little...

Compile Log:
Spoiler (click to show/hide)** Executing...
** Command: "c:\program files (x86)\steam\steamapps\tezuni\sourcesdk\bin\source2009\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2.vmf"

Valve Software - vbsp.exe (Sep 15 2011)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (20359 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 101 texinfos to 47
Reduced 23 texdatas to 16 (963 bytes to 694)
Writing C:\Program Files (x86)\Steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\tezuni\sourcesdk\bin\source2009\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2"

Valve Software - vvis.exe (Sep 15 2011)
2 threads
reading c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2.bsp
reading c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2.prt
  31 portalclusters
  58 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 673
Average clusters visible: 21
Building PAS...
Average clusters audible: 31
visdatasize:510  compressed from 496
writing c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\tezuni\sourcesdk\bin\source2009\bin\vrad.exe"
** Parameters:  -game "c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2"

Valve Software - vrad.exe SSE (Sep 15 2011)

      Valve Radiosity Simulator     
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\tezuni\sourcesdk\bin\source2009\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2.bsp
Setting up ray-trace acceleration structure... Done (0.27 seconds)
181 faces
60846 square feet [8761856.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
181 patches before subdivision
6051 patches after subdivision
sun extent from map=0.000000
5 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 624016, max 294
transfer lists:   4.8 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #1 added RGB(4242, 5349, 5311)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #2 added RGB(839, 1082, 1071)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #3 added RGB(169, 225, 220)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #4 added RGB(38, 52, 49)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
   Bounce #5 added RGB(9, 13, 12)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #6 added RGB(2, 4, 3)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #7 added RGB(1, 1, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                   3/1024          144/49152    ( 0.3%)
brushes                 55/8192          660/98304    ( 0.7%)
brushsides             340/65536        2720/524288   ( 0.5%)
planes                 226/65536        4520/1310720  ( 0.3%)
vertexes               315/65536        3780/786432   ( 0.5%)
nodes                  118/65536        3776/2097152  ( 0.2%)
texinfos                47/12288        3384/884736   ( 0.4%)
texdata                 16/2048          512/65536    ( 0.8%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                  181/65536       10136/3670016  ( 0.3%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces               83/65536        4648/3670016  ( 0.1%)
leaves                 122/65536        3904/2097152  ( 0.2%)
leaffaces              206/65536         412/131072   ( 0.3%)
leafbrushes            204/65536         408/131072   ( 0.3%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             1192/512000       4768/2048000  ( 0.2%)
edges                  701/256000       2804/1024000  ( 0.3%)
LDR worldlights          5/8192          440/720896   ( 0.1%)
HDR worldlights          0/8192            0/720896   ( 0.0%)
leafwaterdata            2/32768          24/393216   ( 0.0%)
waterstrips              8/32768          80/327680   ( 0.0%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices           168/65536         336/131072   ( 0.3%)
cubemapsamples           2/1024           32/16384    ( 0.2%)
overlays                 0/512             0/180224   ( 0.0%)
LDR lightdata         [variable]      303640/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]         510/16777216 ( 0.0%)
entdata               [variable]        5369/393216   ( 1.4%)
LDR ambient table      122/65536         488/262144   ( 0.2%)
HDR ambient table      122/65536         488/262144   ( 0.2%)
LDR leaf ambient       392/65536       10976/1835008  ( 0.6%)
HDR leaf ambient       122/65536        3416/1835008  ( 0.2%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/934      ( 0.1%)
pakfile               [variable]      321353/0        ( 0.0%)
physics               [variable]       20359/4194304  ( 0.5%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 498
Writing c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2.bsp
4 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2.bsp" "c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2.bsp"

Alkaline:
According to the compile log,
there are no leaks so that is out of the question.


From background knowledge,

I am assuming you set the BrightnessHDR keyvalue to something other than the default.
Unfortunately, your lights will do exactly as you described when you set the the BrightnessHDR to something other than default.


The only fix for this is to delete the lights you set the keyvalue for and remake them.
Hopefully, you do not have a lot of lights to replace.


And if this has nothing to do with BrightnessHDR keyvalue,
try and tell us what changes you made to your map before this compile

Tezuni:
Alkaline you're a life saver as usual!  It was the HDR, I still have no idea what that is lol, but I won't be touching it again. 
Thanks a bunch!

Alkaline:
Success.


Could admin sticky this incase someone else is looking for a fix to the same problem.

Tezuni:
FIX #2

Leak was through a brush with a face which had a transparent texture

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