.:`=-~rANdOm~`-=:. Game Servers
Technology (Read Only) => Mapping => Topic started by: jimonions on September 04, 2011, 03:05:22 AM
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(https://lh3.googleusercontent.com/-SWgPd19uNvw/TmNNIvfBw2I/AAAAAAAABFA/dtZbIwEGXlc/s800/wip80002.jpg)
Featuring 6 floors in an offshore facility.
Reused some textures from my failed ttt map and created a bunch more custom models.
incoming more pics this has been a 3 month wip and has yet to be optimized
Update:
Sorry if these are a bit dark, It wouldn't really fit the zombie theme if everything was fully lit amirite.tga
These are small parts of 5 out of the 6 floors.
Im almost hitting the func_detail limit so Im converting some of these things into props which could take a while as I would have to go through the whole map to replace them.
Some of these areas may appear bland but its just to provide better mobility. I assure you there are no cramped corners. All doorways are big, the only downside is your going to have to work together pretty well to survive. traveling in groups etc.
Try not to get lost either.
Each floor is accessible through ladders or stairs, the ladders may descend or ascend several floors. They are easily noticeable.
To help survivability I may add some spots for ammo and health kits that will re-spawn after periods of time.
each floor is color coded and have decals to help you know which floor you are currently on.
(https://lh4.googleusercontent.com/--z751Ld2eTo/TnaMK_Aya0I/AAAAAAAABFI/TPARiEFwc1g/s1152/wip8_old0013.jpg)
(https://lh3.googleusercontent.com/-oVxeQPFQnns/TnaMLJ7s0bI/AAAAAAAABFU/_48V1jgQ3HM/s1152/wip8_old0014.jpg)
(https://lh4.googleusercontent.com/-_J34tnPFrXA/TnaMLRZA8HI/AAAAAAAABFY/wOaiN4b73ss/s1152/wip8_old0015.jpg)
(https://lh6.googleusercontent.com/--cDiS5oj2fI/TnaML_wUj1I/AAAAAAAABFg/cArdLLtkftI/s1152/wip8_old0016.jpg)
(https://lh5.googleusercontent.com/-LiM4tWmtyTU/TnaMMdU9YkI/AAAAAAAABFo/M2Ob8LE2Baw/s1152/wip8_old0000.jpg)
(https://lh4.googleusercontent.com/-eoRgr8Lynuc/TnaMMdkUGCI/AAAAAAAABFs/kl_F1Iw61gE/s1152/wip8_old0001.jpg)
(https://lh3.googleusercontent.com/-QtxbOwWJCSk/TnaMMY_jIAI/AAAAAAAABFw/y0Blc_2unjU/s1152/wip8_old0002.jpg)
(https://lh3.googleusercontent.com/-4Qj_JGgh9Vo/TnaMM5hxeEI/AAAAAAAABF4/cpVuxkLJuVI/s1152/wip8_old0004.jpg)
(https://lh5.googleusercontent.com/-W9wHFJg65mM/TnaMNPNG5HI/AAAAAAAABGE/jiDm8ZKAvms/s1152/wip8_old0007.jpg)
(https://lh3.googleusercontent.com/-UH8eH96bgUo/TnaMNZsLp-I/AAAAAAAABGI/IElB8qSEwK0/s1152/wip8_old0008.jpg)
(https://lh5.googleusercontent.com/-pDvsTOv1dIA/TnaNKHrGfBI/AAAAAAAABGU/mx6beqaorGg/s1152/wip8_old0019.jpg)
Update: basement level engine room
pretty much all floors finished now to optimize
(https://lh3.googleusercontent.com/-kRNR_6itf_c/To7Y1lByhoI/AAAAAAAABHM/S-_yPCCcn88/s800/wip80004.jpg)
(https://lh4.googleusercontent.com/-c5wIJxGa6jA/To7Y1hdXK6I/AAAAAAAABHU/BR3oJXmT_PA/s800/wip80005.jpg)
(https://lh5.googleusercontent.com/-3ULRsspzZI8/To7Y1_-zqGI/AAAAAAAABHQ/dAie3pcNv2M/s800/wip80006.jpg)
(https://lh6.googleusercontent.com/-Ih6y7uHMprw/To7Y2DHv7YI/AAAAAAAABHY/8d6lfpATuiE/s800/wip80007.jpg)
(https://lh6.googleusercontent.com/-RVm-CrMrL3s/To7Y2afmFII/AAAAAAAABHc/KsJWxfAg5eE/s800/wip80008.jpg)
(https://lh4.googleusercontent.com/-xpequ2JIGSE/To7Y2d-ARbI/AAAAAAAABHg/hhe_L-hGMqA/s800/wip80009.jpg)
(https://lh6.googleusercontent.com/-8CWpXUVJhGk/To7NnwqQoQI/AAAAAAAABHA/NUikPct8nSk/s800/wip80003.jpg)
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Reminiscent of Cryostasis.
(http://h2.3djuegos.com/juegos/2737/cryostasis/fotos/set/cryostasis-630355.jpg)
Dat lighting.
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Oh boy, This looks great.
Make it a ttt map as well?
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Make something explode like you did in the last map.
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oh shit, nice. looks great. side note, i need a better computer.
goggles? what do you mean
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oh shit, nice. looks great. side note, i need a better computer.
goggles? what do you mean
3D Goggles?
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Update, a couple of bland pictures.
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Hey jimon I just have a question are you even using hammer to make your maps because i have seen people actally using a moddling program or 3ds max to do it with more detail into it and making it easyer for creating props?
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? I use 3ds max to model if that's what your asking.
I find textures anywhere I can and modify them in gimp.
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I was meaning if you had used a certain plugin that allowed you to make a map in 3ds max and compile in hammer. But never mind also use cgtextures there very useful for modeling because they dont allow it for modding there own texture to make it into your own texture or pack
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looks lke a good map for zs
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I was meaning if you had used a certain plugin that allowed you to make a map in 3ds max and compile in hammer. But never mind also use cgtextures there very useful for modeling because they dont allow it for modding there own texture to make it into your own texture or pack
There are Valve Plugins for XSI, Google Sketch up, Maya, etc. in your steam / steamapps / <username> / sourcesdk.
You can use these to make maps but there are tons of errors that occur. It's still possible but not as convenient.
And then there are programs like Propper which allow you to convert brushes inside of hammer into models.
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Yeah of course I have never done it but for one thing that i do know is that you dont have as many crashes besides brushes that fail alot. But i get your poing oh and the
And then there are programs like Propper which allow you to convert brushes inside of hammer into models.
:D
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(https://lh3.googleusercontent.com/-SWgPd19uNvw/TmNNIvfBw2I/AAAAAAAABFA/dtZbIwEGXlc/s800/wip80002.jpg)
Im almost hitting the func_detail limit so Im converting some of these things into props which could take a while as I would have to go through the whole map to replace them.
Too many entitys? Wow.
Can't you just make all func_details to one big? I like to do that.
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It would probably cause major lag or other issues. There's a reason why there's a func_detail limit. I don't completely know what problems it may cause making all of them into one entity but from what I take on how the engine works it would perceive that you are seeing that one entity which would be in fact half the brushes in the map causing it to render all of them. Basically one huge model that's rendered all the time. This is just guessing I'm not trying it out.
I've stumbled a cross the equivalent of writers block at the moment so nothing new to show just yet.
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Jim you're one of my favorite source mappers man.
This shit hits the fan.
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Jim you're one of my favorite source mappers man.
This shit hits the fan.
you do realize shit hitting the fan is a bad thing right?
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you do realize shit hitting the fan is a bad thing right?
FFFFFFFFFFFFFFFFU-
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you do realize shit hitting the fan is a bad thing right?
FFFFFFFFFFFFFFFFU-
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I've said that in-game sometimes as a joke when someone made a mistake
He prolly got that from me :L
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I've said that in-game sometimes as a joke when someone made a mistake
He prolly got that from me :L
Never head you said that.
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Never head you said that.
then I am a
a
Nosrsly
I vant to play this map so badly.
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I just came, hard
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updated
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DAT ENGINE ROOM
Looks like fucking fallout man. Your attention to detail, i don't even know what to say.
Cant wait to play
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tf2 update has broken hammer once again. Maybe another 2 months to fix like last time
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So where is it gonna be for?
Witch gamemode if you gonna put it in a gamemode.
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So where is it gonna be for?
Witch gamemode if you gonna put it in a gamemode.
ZS, Hence the map name.
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Valve are ahead of themselves. Hammer editor is working again. There is a category for source engine mp now, not rly sure what it is though.
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Valve are ahead of themselves. Hammer editor is working again. There is a category for source engine mp now, not rly sure what it is though.
- Added a new Engine Version called ‘Source Engine MP’ which is the proper one to select if working with Team Fortress 2, Counter-Strike:Source, or Day of Defeat: Source. Users should select ‘Reset Game Configurations’ in the SDK Launcher so that these games become properly associated with the new engine version.
idk if that explains enough, but yeah.
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The compiler I was using is now broken.
hah
why do I bother
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The compiler I was using is now broken.
hah
why do I bother
If your maps were ever successfully released to the public, they would be too amazing for our human eyes to handle.
and we would all DIE.
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The compiler I was using is now broken.
hah
why do I bother
Because you have a loving and supportive fan base. We understand. Yes, it sucks, but no worries.
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Jim, this is amazing! Please make maps for TTT! (This one would be cool in ttt as well :o)
On another note, how did you get so good ?!
I just configured hammer for gmod, and I can make boxes/cubes, texture them, and make entities such as spawns and props...but that's it!)
No idea how you can see what the heck you're doing after a few boxs....
At the rate I do things, it'd take years to make a map like that haha
Oh, and i can clip box houses to have slanted roofs now... (yay lol)
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Jim, this is amazing! Please make maps for TTT! (This one would be cool in ttt as well :o)
On another note, how did you get so good ?!
I just configured hammer for gmod, and I can make boxes/cubes, texture them, and make entities such as spawns and props...but that's it!)
No idea how you can see what the heck you're doing after a few boxs....
At the rate I do things, it'd take years to make a map like that haha
Oh, and i can clip box houses to have slanted roofs now... (yay lol)
jim maps are too amazing for hammer and it can't handle them
):
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It currently takes 2-3 days to compile so im setting up my spare laptop to do that right now.
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Look at all the pretty lights...
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very late, cant find laptop anywhere.
An update on other things. I have been making other maps but none for any real purpose. if you check out my picasa you can see some of the recent ones http://picasaweb.google.com/112749119891313313688?gsessionid=0ZMU2exQbWGozWV0SHBHog (http://picasaweb.google.com/112749119891313313688?gsessionid=0ZMU2exQbWGozWV0SHBHog)
I'm also stuck for ideas so I'm open for any suggestions
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Oh my god for a sec i though they we're real life pictures.
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what happened to ttt_??? is it unfinished? Looks pretty damn awesome, I love snow maps.
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I finished it but like this map it takes very long to compile, plus it has a problem.
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you don't know how much amazing things i have seen in my country that i would love to see in maps...
anyways, alcatraz is a good idea for a map.
another good idea would be a GOOD AND NICE map of a plane for zs.