.:`=-~rANdOm~`-=:. Game Servers

Technology (Read Only) => Mapping => Topic started by: jimonions on September 04, 2011, 03:05:22 AM

Title: zs_wip8
Post by: jimonions on September 04, 2011, 03:05:22 AM
(https://lh3.googleusercontent.com/-SWgPd19uNvw/TmNNIvfBw2I/AAAAAAAABFA/dtZbIwEGXlc/s800/wip80002.jpg)

Featuring 6 floors in an offshore facility.
Reused some textures from my failed ttt map and created a bunch more custom models.

incoming more pics this has been a 3 month wip and has yet to be optimized

Update:
Sorry if these are a bit dark, It wouldn't really fit the zombie theme if everything was fully lit amirite.tga

These are small parts of 5 out of the 6 floors.

Im almost hitting the func_detail limit so Im converting some of these things into props which could take a while as I would have to go through the whole map to replace them.

Some of these areas may appear bland but its just to provide better mobility. I assure you there are no cramped corners. All doorways are big, the only downside is your going to have to work together pretty well to survive. traveling in groups etc.
Try not to get lost either.

Each floor is accessible through ladders or stairs, the ladders may descend or ascend several floors. They are easily noticeable.

To help survivability I may add some spots for ammo and health kits that will re-spawn after periods of time.

each floor is color coded and have decals to help you know which floor you are currently on.

(https://lh4.googleusercontent.com/--z751Ld2eTo/TnaMK_Aya0I/AAAAAAAABFI/TPARiEFwc1g/s1152/wip8_old0013.jpg)
(https://lh3.googleusercontent.com/-oVxeQPFQnns/TnaMLJ7s0bI/AAAAAAAABFU/_48V1jgQ3HM/s1152/wip8_old0014.jpg)
(https://lh4.googleusercontent.com/-_J34tnPFrXA/TnaMLRZA8HI/AAAAAAAABFY/wOaiN4b73ss/s1152/wip8_old0015.jpg)
(https://lh6.googleusercontent.com/--cDiS5oj2fI/TnaML_wUj1I/AAAAAAAABFg/cArdLLtkftI/s1152/wip8_old0016.jpg)
(https://lh5.googleusercontent.com/-LiM4tWmtyTU/TnaMMdU9YkI/AAAAAAAABFo/M2Ob8LE2Baw/s1152/wip8_old0000.jpg)
(https://lh4.googleusercontent.com/-eoRgr8Lynuc/TnaMMdkUGCI/AAAAAAAABFs/kl_F1Iw61gE/s1152/wip8_old0001.jpg)
(https://lh3.googleusercontent.com/-QtxbOwWJCSk/TnaMMY_jIAI/AAAAAAAABFw/y0Blc_2unjU/s1152/wip8_old0002.jpg)
(https://lh3.googleusercontent.com/-4Qj_JGgh9Vo/TnaMM5hxeEI/AAAAAAAABF4/cpVuxkLJuVI/s1152/wip8_old0004.jpg)
(https://lh5.googleusercontent.com/-W9wHFJg65mM/TnaMNPNG5HI/AAAAAAAABGE/jiDm8ZKAvms/s1152/wip8_old0007.jpg)
(https://lh3.googleusercontent.com/-UH8eH96bgUo/TnaMNZsLp-I/AAAAAAAABGI/IElB8qSEwK0/s1152/wip8_old0008.jpg)
(https://lh5.googleusercontent.com/-pDvsTOv1dIA/TnaNKHrGfBI/AAAAAAAABGU/mx6beqaorGg/s1152/wip8_old0019.jpg)

Update: basement level engine room
pretty much all floors finished now to optimize

(https://lh3.googleusercontent.com/-kRNR_6itf_c/To7Y1lByhoI/AAAAAAAABHM/S-_yPCCcn88/s800/wip80004.jpg)
(https://lh4.googleusercontent.com/-c5wIJxGa6jA/To7Y1hdXK6I/AAAAAAAABHU/BR3oJXmT_PA/s800/wip80005.jpg)
(https://lh5.googleusercontent.com/-3ULRsspzZI8/To7Y1_-zqGI/AAAAAAAABHQ/dAie3pcNv2M/s800/wip80006.jpg)
(https://lh6.googleusercontent.com/-Ih6y7uHMprw/To7Y2DHv7YI/AAAAAAAABHY/8d6lfpATuiE/s800/wip80007.jpg)
(https://lh6.googleusercontent.com/-RVm-CrMrL3s/To7Y2afmFII/AAAAAAAABHc/KsJWxfAg5eE/s800/wip80008.jpg)
(https://lh4.googleusercontent.com/-xpequ2JIGSE/To7Y2d-ARbI/AAAAAAAABHg/hhe_L-hGMqA/s800/wip80009.jpg)
(https://lh6.googleusercontent.com/-8CWpXUVJhGk/To7NnwqQoQI/AAAAAAAABHA/NUikPct8nSk/s800/wip80003.jpg)
Title: Re: zs_wip8
Post by: Deathie on September 04, 2011, 03:24:49 AM
Reminiscent of Cryostasis.

(http://h2.3djuegos.com/juegos/2737/cryostasis/fotos/set/cryostasis-630355.jpg)

Dat lighting.
Title: Re: zs_wip8
Post by: Cable on September 04, 2011, 06:43:49 AM
Oh boy, This looks great.

Make it a ttt map as well?
Title: Re: zs_wip8
Post by: ursus on September 04, 2011, 08:18:07 AM
Make something explode like you did in the last map.
Title: Re: zs_wip8
Post by: Deacon on September 04, 2011, 11:25:24 AM
oh shit, nice. looks great. side note, i need a better computer.

goggles? what do you mean
Title: Re: zs_wip8
Post by: Alphaggot on September 04, 2011, 11:44:09 AM
oh shit, nice. looks great. side note, i need a better computer.

goggles? what do you mean

3D Goggles?
Title: Re: zs_wip8
Post by: jimonions on September 18, 2011, 05:42:12 PM
Update, a couple of bland pictures.
Title: Re: zs_wip8
Post by: Sally on September 18, 2011, 06:27:25 PM
Hey jimon I just have a question are you even using hammer to make your maps because i have seen people actally using a moddling program or 3ds max to do it with more detail into it and making it easyer for creating props?
Title: Re: zs_wip8
Post by: jimonions on September 18, 2011, 06:35:45 PM
? I use 3ds max to model if that's what your asking.

I find textures anywhere I can and modify them in gimp.
Title: Re: zs_wip8
Post by: Sally on September 19, 2011, 04:18:36 AM
I was meaning if you had used a certain plugin that allowed you to make a map in 3ds max and compile in hammer. But never mind also use cgtextures there very useful for modeling because they dont allow it for modding there own texture to make it into your own texture or pack
Title: Re: zs_wip8
Post by: Lazer Blade on September 19, 2011, 09:44:32 AM
looks lke a good map for zs
Title: Re: zs_wip8
Post by: Alkaline on September 19, 2011, 01:13:33 PM
I was meaning if you had used a certain plugin that allowed you to make a map in 3ds max and compile in hammer. But never mind also use cgtextures there very useful for modeling because they dont allow it for modding there own texture to make it into your own texture or pack
There are Valve Plugins for XSI, Google Sketch up, Maya, etc. in your steam / steamapps / <username> / sourcesdk.

You can use these to make maps but there are tons of errors that occur. It's still possible but not as convenient.

And then there are programs like Propper which allow you to convert brushes inside of hammer into models.
Title: Re: zs_wip8
Post by: Sally on September 19, 2011, 05:24:19 PM
Yeah of course I have never done it but for one thing that i do know is that you dont have as many crashes besides brushes that fail alot. But i get your poing oh and the
And then there are programs like Propper which allow you to convert brushes inside of hammer into models.
:D
Title: Re: zs_wip8
Post by: Mehis on September 27, 2011, 06:17:48 AM
(https://lh3.googleusercontent.com/-SWgPd19uNvw/TmNNIvfBw2I/AAAAAAAABFA/dtZbIwEGXlc/s800/wip80002.jpg)

Im almost hitting the func_detail limit so Im converting some of these things into props which could take a while as I would have to go through the whole map to replace them.

Too many entitys? Wow.
Can't you just make all func_details to one big? I like to do that.
Title: Re: zs_wip8
Post by: jimonions on September 27, 2011, 07:08:00 AM
It would probably cause major lag or other issues. There's a reason why there's a func_detail limit. I don't completely know what problems it may cause making all of them into one entity but from what I take on how the engine works it would perceive that you are seeing that one entity which would be in fact half the brushes in the map causing it to render all of them. Basically one huge model that's rendered all the time. This is just guessing I'm not trying it out.

I've stumbled a cross the equivalent of writers block at the moment so nothing new to show just yet.
Title: Re: zs_wip8
Post by: yoshi on September 27, 2011, 09:55:39 AM
Jim you're one of my favorite source mappers man.
This shit hits the fan.
Title: Re: zs_wip8
Post by: Deacon on September 27, 2011, 11:07:20 AM
Jim you're one of my favorite source mappers man.
This shit hits the fan.

you do realize shit hitting the fan is a bad thing right?
Title: Re: zs_wip8
Post by: yoshi on September 27, 2011, 12:43:30 PM
you do realize shit hitting the fan is a bad thing right?

FFFFFFFFFFFFFFFFU-
Title: Re: zs_wip8
Post by: Hotgreensoldier on September 27, 2011, 04:56:59 PM
you do realize shit hitting the fan is a bad thing right?

FFFFFFFFFFFFFFFFU-

-_-

I've said that in-game sometimes as a joke when someone made a mistake

He prolly got that from me :L
Title: Re: zs_wip8
Post by: yoshi on September 27, 2011, 06:24:55 PM
-_-

I've said that in-game sometimes as a joke when someone made a mistake

He prolly got that from me :L

Never head you said that.
Title: Re: zs_wip8
Post by: Hotgreensoldier on September 27, 2011, 08:25:06 PM
Never head you said that.

then I am a

a

Nosrsly

I vant to play this map so badly.
Title: Re: zs_wip8
Post by: Rocket50 on September 30, 2011, 11:25:19 PM
I just came, hard
Title: Re: zs_wip8
Post by: jimonions on October 07, 2011, 03:55:48 AM
updated
Title: Re: zs_wip8
Post by: Deacon on October 07, 2011, 09:51:26 AM
DAT ENGINE ROOM

Looks like fucking fallout man. Your attention to detail, i don't even know what to say.

Cant wait to play
Title: Re: zs_wip8
Post by: jimonions on October 17, 2011, 02:16:57 AM
tf2 update has broken hammer once again. Maybe another 2 months to fix like last time
Title: Re: zs_wip8
Post by: Apie2 on October 18, 2011, 10:25:40 AM
So where is it gonna be for?
Witch gamemode if you gonna put it in a gamemode.
Title: Re: zs_wip8
Post by: Shawn on October 18, 2011, 11:00:24 AM
So where is it gonna be for?
Witch gamemode if you gonna put it in a gamemode.

ZS, Hence the map name.
Title: Re: zs_wip8
Post by: jimonions on October 20, 2011, 03:36:23 PM
Valve are ahead of themselves. Hammer editor is working again. There is a category for source engine mp now, not rly sure what it is though.
Title: Re: zs_wip8
Post by: SMasters on October 20, 2011, 03:47:51 PM
Valve are ahead of themselves. Hammer editor is working again. There is a category for source engine mp now, not rly sure what it is though.

Quote
- Added a new Engine Version called ‘Source Engine MP’ which is the proper one to select if working with Team Fortress 2, Counter-Strike:Source, or Day of Defeat: Source. Users should select ‘Reset Game Configurations’ in the SDK Launcher so that these games become properly associated with the new engine version.

idk if that explains enough, but yeah.
Title: Re: zs_wip8
Post by: jimonions on October 31, 2011, 12:28:52 AM
The compiler I was using is now broken.

hah

why do I bother
Title: Re: zs_wip8
Post by: ursus on October 31, 2011, 08:03:54 AM
The compiler I was using is now broken.

hah

why do I bother

If your maps were ever successfully released to the public, they would be too amazing for our human eyes to handle.

and we would all DIE.
Title: Re: zs_wip8
Post by: Deacon on October 31, 2011, 09:44:58 AM
The compiler I was using is now broken.

hah

why do I bother

Because you have a loving and supportive fan base. We understand. Yes, it sucks, but no worries.
Title: Re: zs_wip8
Post by: Tezuni on December 06, 2011, 06:05:19 PM
Jim, this is amazing!  Please make maps for TTT! (This one would be cool in ttt as well :o)


On another note, how did you get so good ?!
I just configured hammer for gmod, and I can make boxes/cubes, texture them, and make entities such as spawns and props...but that's it!)
No idea how you can see what the heck you're doing after a few boxs....
At the rate I do things, it'd take years to make a map like that haha

Oh, and i can clip box houses to have slanted roofs now... (yay lol)
Title: Re: zs_wip8
Post by: memo3300 on December 06, 2011, 06:07:06 PM
Jim, this is amazing!  Please make maps for TTT! (This one would be cool in ttt as well :o)


On another note, how did you get so good ?!
I just configured hammer for gmod, and I can make boxes/cubes, texture them, and make entities such as spawns and props...but that's it!)
No idea how you can see what the heck you're doing after a few boxs....
At the rate I do things, it'd take years to make a map like that haha

Oh, and i can clip box houses to have slanted roofs now... (yay lol)


jim maps are too amazing for hammer and it can't handle them

):
Title: Re: zs_wip8
Post by: jimonions on December 06, 2011, 11:01:57 PM
It currently takes 2-3 days to compile so im setting up my spare laptop to do that right now.
Title: Re: zs_wip8
Post by: Astropilot on December 08, 2011, 06:18:42 PM
Look at all the pretty lights...
Title: Re: zs_wip8
Post by: jimonions on February 03, 2012, 05:50:47 PM
very late, cant find laptop anywhere.

An update on other things. I have been making other maps but none for any real purpose. if you check out my picasa you can see some of the recent ones http://picasaweb.google.com/112749119891313313688?gsessionid=0ZMU2exQbWGozWV0SHBHog (http://picasaweb.google.com/112749119891313313688?gsessionid=0ZMU2exQbWGozWV0SHBHog)

I'm also stuck for ideas so I'm open for any suggestions
Title: Re: zs_wip8
Post by: yoshi on February 03, 2012, 07:16:32 PM
Oh my god for a sec i though they we're real life pictures.
Title: Re: zs_wip8
Post by: Tezuni on February 03, 2012, 09:00:09 PM
what happened to ttt_??? is it unfinished?  Looks pretty damn awesome, I love snow maps.
Title: Re: zs_wip8
Post by: jimonions on February 03, 2012, 09:17:24 PM
I finished it but like this map it takes very long to compile, plus it has a problem.
Title: Re: zs_wip8
Post by: memo3300 on February 03, 2012, 10:20:50 PM
you don't know how much amazing things i have seen in my country that i would love to see in maps...


anyways, alcatraz is a good idea for a map.


another good idea would be a GOOD AND NICE map of a plane for zs.