.:`=-~rANdOm~`-=:. Game Servers
.:`=-~rANdOm~`-=:. Game Servers (Read Only) => Discussion => Topic started by: Sabb on August 25, 2011, 04:23:55 PM
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http://forum.randomgs.com/index.php/topic,8126.msg118900.html#msg118900 (http://forum.randomgs.com/index.php/topic,8126.msg118900.html#msg118900)
Just because coolz said that the gamemode would have to be severely tweaked in order for some updates to be added as suggested, doesn't mean that people can't make a suggestion. If someone can make a really good suggestion that everyone agrees on and is possible to make, I'm pretty sure it will still be considered.
(I don't want people to get the impression that they can't make a suggestion because of that post... it can still happen I'm sure. I'm also not saying what coolz can or can't do, I don't know much of that shit, but it just seemed like that blunt lock of the thread and the message kind of came across as "don't make suggestions coolz won't add them" and I don't think that's the kind of message anyone wants to be giving.)
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Well, as long as we're in a mood of being straightforward:
Magic, stop locking threads when they don't need to be locked. Please.
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That was the point? ;o
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That was the point? ;o
To stop people from making suggestions?
Am I the only one seeing something wrong with this?
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---- Example TTT custom weapon
-- First some standard GMod stuff
if SERVER then
AddCSLuaFile( "shared.lua" )
end
if CLIENT then
SWEP.PrintName = "F2000"
SWEP.Slot = 2 -- add 1 to get the slot number key
SWEP.ViewModelFOV = 70
SWEP.ViewModelFlip = false
end
-- Always derive from weapon_tttbase.
SWEP.Base = "weapon_tttbase"
--- Standard GMod values
SWEP.HoldType = "ar2"
SWEP.Primary.Delay = 0.08
SWEP.Primary.Recoil = .8
SWEP.Primary.Automatic = true
SWEP.Primary.Damage = 15
SWEP.Primary.Cone = 0.015
SWEP.Primary.Ammo = "ar2"
SWEP.Primary.ClipSize = 30
SWEP.Primary.ClipMax = 50
SWEP.Primary.DefaultClip = 30
SWEP.Primary.Sound = Sound( "weapons/mw2_f2000/galil-1.wav" )
SWEP.IronSightsPos = Vector( -3.4375, -4.8219, 1.1775 )
SWEP.IronSightsAng = Vector( -1.1046, -0.1484, 0 )
SWEP.ViewModel = "models/weapons/v_mw1_galil.mdl"
SWEP.WorldModel = "models/weapons/w_rif_famas.mdl"
--- TTT config values
-- Kind specifies the category this weapon is in. Players can only carry one of
-- each. Can be: WEAPON_... MELEE, PISTOL, HEAVY, NADE, CARRY, EQUIP1, EQUIP2 or ROLE.
-- Matching SWEP.Slot values: 0 1 2 3 4 6 7 8
SWEP.Kind = WEAPON_HEAVY
-- If AutoSpawnable is true and SWEP.Kind is not WEAPON_EQUIP1/2, then this gun can
-- be spawned as a random weapon. Of course this AK is special equipment so it won't,
-- but for the sake of example this is explicitly set to false anyway.
SWEP.AutoSpawnable = true
-- The AmmoEnt is the ammo entity that can be picked up when carrying this gun.
SWEP.AmmoEnt = "item_ammo_pistol_ttt"
-- CanBuy is a table of ROLE_* entries like ROLE_TRAITOR and ROLE_DETECTIVE. If
-- a role is in this table, those players can buy this.
SWEP.CanBuy = { }
-- InLoadoutFor is a table of ROLE_* entries that specifies which roles should
-- receive this weapon as soon as the round starts. In this case, none.
SWEP.InLoadoutFor = nil
-- If LimitedStock is true, you can only buy one per round.
SWEP.LimitedStock = false
-- If AllowDrop is false, players can't manually drop the gun with Q
SWEP.AllowDrop = true
-- If IsSilent is true, victims will not scream upon death.
SWEP.IsSilent = false
-- If NoSights is true, the weapon won't have ironsights
SWEP.NoSights = false
-- Equipment menu information is only needed on the client
if CLIENT then
-- Path to the icon material
SWEP.Icon = "VGUI/ttt/icon_myserver_ak47"
-- Text shown in the equip menu
SWEP.EquipMenuData = {
type = "Weapon",
desc = "Example custom weapon."
};
end
-- Tell the server that it should download our icon to clients.
if SERVER then
-- It's important to give your icon a unique name. GMod does NOT check for
-- file differences, it only looks at the name. This means that if you have
-- an icon_ak47, and another server also has one, then players might see the
-- other server's dumb icon. Avoid this by using a unique name.
resource.AddFile("materials/VGUI/ttt/icon_myserver_ak47.vmt")
end
This relies on a model I got from the toybox. I could always zip them up.
(http://cloud.steampowered.com/ugc/558666021183969337/ACAB696E31435E8E74231056D1AA9E9F41960462/)
This is easy to write, and it makes a weapon which relies on weapon_tttbase.
If we make the weapons with different qualities but still balanced (in which I could help, with community influence), then it would be simple to implement and upkeep.
The appeal is that it would be something rare to find these new weapons, since the only way for them to spawn would be if they are enabled in random spawning entities, and then it would have to win from all the other guns. That would make it fun to find one, even if they are lesser guns than the ttt default weapons.
We talked with coolz about this: hes gonna do a bit of research and get back to us.
EDIT: Also, to add the weapon to the game you would put it in garrysmod/garrysmod/gamemodes/terrortown/entities/weapons
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To stop people from making suggestions?
Am I the only one seeing something wrong with this?
Not making suggestions
More suggesting things that coolz doesn't have the time to do?
I'm okay with adding things, but if he doesn't want to do it then I see no point?
I'll fix the blunt-ness
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Not making suggestions
More suggesting things that coolz doesn't have the time to do?
I'm okay with adding things, but if he doesn't want to do it then I see no point?
I'll fix the blunt-ness
Still, I'm sure that if coolz sees a good opportunity to update with some suggestion that he agrees with that he will do so. There's always a solution, I don't think that TTT is going to for ever have normal old weapons and the same stuff all the time.
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He can do whatever he wants, it's his servers :o
I'm just trying to stop you suggesting things that may never get added?
I'll unlock it again (when I get to a pc) if you really want, just take note that it'll be a waste of dear time :0
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He can do whatever he wants, it's his servers :o
I'm just trying to stop you suggesting things that may never get added?
I'll unlock it again (when I get to a pc) if you really want, just take note that it'll be a waste of dear time :0
Na I just didn't want people to get the impression that they can't suggest anything for TTT because nothing will be added.
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Talk to coolz about it, I only asked for a recap :o
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He can do whatever he wants, it's his servers :o
Well then, maybe you can leave locking it to coolz or at least letting coolz see it before you lock it, it's his servers :o
I'm just trying to stop you suggesting things that may never get added?
I'm just trying to stop you locking things that never have a chance to be looked at by coolz?
I know I sound like a douchebag, but seriously unless coolz told you to decide what has a chance to be reviewed to be added, then you shouldn't really be the judge of that.
After all, when was the last time you even played on rNd servers for more than 2 minutes? 0.4 Hours speaks for itself if you ask me, especially if most of those 24 minutes probably aren't even on rNd.
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0.4 Hours speaks for itself if you ask me, especially if most of those 40 minutes probably aren't even on rNd.
actually
0.4 of 60 minutes
0.1 of 60 minutes = 6 minutes
only 24 minutes.
Also, @magic:
"I'm just trying to stop you suggesting things that may never get added? "
Just because something may never get added, doesn't mean it should be rejected completely.
Which, by the way, you would make an awful US congressman. [/politics joke]
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So I don't have the time for rNd anymore, I even spoke to coolz about that
I have a life, I'm out and about doing things where possible, and I'd love to play again if I could :c
@^ I don't plan to be
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(http://cloud.steampowered.com/ugc/558666021187566143/A96C2107AA4A44378533A8D67F8AFB493AAFB186/)
thanks smasters
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A majority of other TTT servers have A LOT of additional equipments for both the Detective's sides and the Traitor sides...I'm saying about at least 3 new weapons for each sides.
It'd be awesome if there will be progress on upcoming new weapons for TTT :D
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A majority of other TTT servers have A LOT of additional equipments for both the Detective's sides and the Traitor sides...I'm saying about at least 3 new weapons for each sides.
It'd be awesome if there will be progress on upcoming new weapons for TTT :D
I don't want new traitor weapons.
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So I don't have the time for rNd anymore, I even spoke to coolz about that
Oh yeah, but you do have the time to spam the forums and lock threads at your whim?
I have a life, I'm out and about doing things where possible
Are you implying the rest of us don't have lives...? It's your duty as an admin to still devote time and effort. If you think having a life means you don't have to do anything as admin, is admin the right choice for you? I'm sure people's answers would vary on that.
I know I sound like a douchebag yet again, but your excuses don't really justify your actions...
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I DON'T HAVE A LIFE, I'LL TAKE MAGIC'S PLACE
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I DON'T HAVE A LIFE, I'LL TAKE MAGIC'S PLACE
Promoted.
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Promoted.
THANK YOU, I WOULD LIKE TO THANK MAGIC, HIS INACTIVITY, AND HIS LACK OF LACKING LIFE.
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THANK YOU, I WOULD LIKE TO THANK MAGIC, HIS INACTIVITY, AND HIS LACK OF LACKING LIFE.
:omgwtftrolld:
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oo I updated that thread.
And anyway magic talked to me before he locked it to get clarification.
I was okay with that and it's no big dealz :)
Anyway I'll lox dis now (visit other thred)