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Support (Read Only) => Help => Topic started by: Loke on July 24, 2011, 11:58:22 AM

Title: Compiling problem
Post by: Loke on July 24, 2011, 11:58:22 AM
Whenever I try to compile my map, zs_abandoned_defensebase it says: The command failed. Windows reported the error: "The system cannot find the file specified." Do you want to continue?

No matter what i do, it doesent compile D:

Here is the log.

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\evilloker\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\maputilitiesthing" "C:\Users\Austin 2\Documents\My Cheat Tables\zs_abandoned_defensebase"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\SourceMods\maputilitiesthing\materials
Loading C:\Users\Austin 2\Documents\My Cheat Tables\zs_abandoned_defensebase.vmf
Trying to create a non-quad displacement!


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\evilloker\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\maputilitiesthing" "C:\Users\Austin 2\Documents\My Cheat Tables\zs_abandoned_defensebase"

Valve Software - vvis.exe (Nov  8 2007)
2 threads
reading c:\users\austin 2\documents\my cheat tables\zs_abandoned_defensebase.bsp
Error opening c:\users\austin 2\documents\my cheat tables\zs_abandoned_defensebase.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\evilloker\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters:  -game "c:\program files (x86)\steam\steamapps\SourceMods\maputilitiesthing" "C:\Users\Austin 2\Documents\My Cheat Tables\zs_abandoned_defensebase"

Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\ :pacman:\documents\my cheat tables\zs_abandoned_defensebase.bsp
Error opening c:\users\ :pacman:\documents\my cheat tables\zs_abandoned_defensebase.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\ :pacman:\Documents\My Cheat Tables\zs_abandoned_defensebase.bsp" "c:\program files (x86)\steam\steamapps\SourceMods\maputilitiesthing\maps\zs_abandoned_defensebase.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."


Here is the vmf: http://www.mediafire.com/?cuqa0vx7ax81hku (http://www.mediafire.com/?cuqa0vx7ax81hku)

(Dont call this your map if you find a way to compile it, this is just to help me)

And the DUMP file (Just in case  :trollface: )

http://www.mediafire.com/?k29btaclhtrd8av (http://www.mediafire.com/?k29btaclhtrd8av)
Title: Re: Compiling problem
Post by: ursus on July 24, 2011, 12:12:48 PM
Whenever I try to compile my map, zs_abandoned_defensebase it says: The command failed. Windows reported the error: "The system cannot find the file specified." Do you want to continue?

No matter what i do, it doesent compile D:

Here is the log.

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\evilloker\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\maputilitiesthing" "C:\Users\Austin 2\Documents\My Cheat Tables\zs_abandoned_defensebase"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\SourceMods\maputilitiesthing\materials
Loading C:\Users\Austin 2\Documents\My Cheat Tables\zs_abandoned_defensebase.vmf
Trying to create a non-quad displacement!


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\evilloker\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\maputilitiesthing" "C:\Users\Austin 2\Documents\My Cheat Tables\zs_abandoned_defensebase"

Valve Software - vvis.exe (Nov  8 2007)
2 threads
reading c:\users\austin 2\documents\my cheat tables\zs_abandoned_defensebase.bsp
Error opening c:\users\austin 2\documents\my cheat tables\zs_abandoned_defensebase.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\evilloker\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters:  -game "c:\program files (x86)\steam\steamapps\SourceMods\maputilitiesthing" "C:\Users\Austin 2\Documents\My Cheat Tables\zs_abandoned_defensebase"

Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\ :pacman:\documents\my cheat tables\zs_abandoned_defensebase.bsp
Error opening c:\users\ :pacman:\documents\my cheat tables\zs_abandoned_defensebase.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\ :pacman:\Documents\My Cheat Tables\zs_abandoned_defensebase.bsp" "c:\program files (x86)\steam\steamapps\SourceMods\maputilitiesthing\maps\zs_abandoned_defensebase.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."


Here is the vmf: http://www.mediafire.com/?cuqa0vx7ax81hku (http://www.mediafire.com/?cuqa0vx7ax81hku)

(Dont call this your map if you find a way to compile it, this is just to help me)

And the DUMP file (Just in case  :trollface: )

http://www.mediafire.com/?k29btaclhtrd8av (http://www.mediafire.com/?k29btaclhtrd8av)

Why would you store VMFs in your cheatengine folder?
Title: Re: Compiling problem
Post by: Foofoojack on July 24, 2011, 12:41:34 PM
Why would you store VMFs in your cheatengine folder?
Why would quote the only post in the thread?
It bugs me looool

That is all
Title: Re: Compiling problem
Post by: Juan_Ambriz on July 24, 2011, 03:20:06 PM
why is there Pac-Man's? lol i didnt have this problem.....
but i do get it on other prgrams..
sometimes i just restart the program...

Spoiler (click to show/hide)
Title: Re: Compiling problem
Post by: Ἆxule on July 24, 2011, 03:27:49 PM
Well I'm not Positive it would help or not, but move your map file back to where it was originally.

Alont this lines of this:
C:/Programfiles(x86)/Steam/Steamapps/<Username>/Sourceskd_content/<The Map you made it with (HL2,CS:S)>/mapsrc

If that doesn't work, then I'm not sure. someone else mught know.
Title: Re: Compiling problem
Post by: Mehis on July 24, 2011, 03:32:15 PM
Quote
Trying to create a non-quad displacement!

If you have any displacements with multiple faces, then remove those faces, which player can't see. By destroying the displacement, clicking on the face, then creating it. (Remember, don't use power 4 if necessary.)

Quote
"c:\program files (x86)\steam\steamapps\SourceMods\maputilitiesthing" "C:\Users\Austin 2\Documents\My Cheat Tables\zs_abandoned_defensebase"

It might be about those spaces in your folders.

Also, your maps name might be too long. Make it little bit shorter.


EDIT: Yup, i just clarified that, it should be displacement problem.
So in other words, you should remove/edit all displacements, which looks fucked or with multiple sides.


Title: Re: Compiling problem
Post by: Foofoojack on July 24, 2011, 03:33:10 PM
Well I believe the tetryciolitical petrumdulium process has been interrupted by the fact that the inoponitcynmatic lines have not recieved the full anatomycal data in which is needed.

But that's just in short
Title: Re: Compiling problem
Post by: Loke on July 24, 2011, 04:08:32 PM
And, I see black fog and my skybox while indoors.

(http://img32.imageshack.us/img37/1200/hammer2011072417030207.png)


(http://img32.imageshack.us/img32/5143/hammer2011072417030207.png)
Title: Re: Compiling problem
Post by: Mehis on July 24, 2011, 04:13:53 PM
And, I see black fog and my skybox while indoors.

(http://img32.imageshack.us/img37/1200/hammer2011072417030207.png)


(http://img32.imageshack.us/img32/5143/hammer2011072417030207.png)

Ummm... what?

Explain more. More pictures. I can't help you, since i'm not on my computer, so i can't open the map file.
But, it seems like you haven't configured hammer right, if those problems are in hammer.
Title: Re: Compiling problem
Post by: Loke on July 24, 2011, 04:19:01 PM
Well I believe the tetryciolitical petrumdulium process has been interrupted by the fact that the inoponitcynmatic lines have not recieved the full anatomycal data in which is needed.

But that's just in short


Wut.
Title: Re: Compiling problem
Post by: Alkaline on July 30, 2011, 11:33:38 AM
Whenever I try to compile my map, zs_abandoned_defensebase it says: The command failed. Windows reported the error: "The system cannot find the file specified."

This problem occurs when you have changed the name of the .bsp, .vmf .
As far as I know, this is irreversible unless you name the files to what they originally were.
(Even that is not guaranteed.)
Also, never use spaces when working with naming files because something will usually fuck up.

And, I see black fog and my skybox while indoors.

(http://img32.imageshack.us/img37/1200/hammer2011072417030207.png)


(http://img32.imageshack.us/img32/5143/hammer2011072417030207.png)

This "black fog you are seeing is the clip plane in hammer where everything behind it is not being rendered.
Very useful if you do not want lag when working in a large detail map.


You are able to "see your skybox" because the textures you applied have a special parameter called $envmap.
(This parameter applies a panoramic view texture upon other static textures in the world. Good for shiny stuff.)
This is not a bad thing.





Please throw more questions at me bro. (Let's make this an FAQ?)