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Support (Read Only) => Suggestions => Topic started by: Lazer Blade on July 21, 2011, 08:59:27 PM

Title: New zs weapon ideas
Post by: Lazer Blade on July 21, 2011, 08:59:27 PM
After playing zs for about a year and a half now I haven't seen much change when it comes to the weapons.

Just post some ideas of guns and at what kill score that you guys would like to see on zs.

I for one would like to see and ar2 for like 60 kills
Title: Re: New zs weapon ideas
Post by: Hotgreensoldier on July 21, 2011, 09:27:15 PM
I am 70% sure there is already a thread for this...
Title: Re: New zs weapon ideas
Post by: Cake Faice on July 21, 2011, 09:41:27 PM
I am 70% sure there is already a thread for this...

Like these ideas ever see the light of programming.
Title: Re: New zs weapon ideas
Post by: Hotgreensoldier on July 21, 2011, 10:08:39 PM
Like these ideas ever see the light of programming.

That's!......True....
Title: Re: New zs weapon ideas
Post by: cogsandspigots on July 21, 2011, 10:26:23 PM
OMG new reaction video!


Applejack, do you think Rainbow Dash is a..... You know...? (http://www.youtube.com/watch?v=ZZJ2gOouklk#ws)

I'm not a brony.
Title: Re: New zs weapon ideas
Post by: StartedBullet on July 21, 2011, 10:53:59 PM
Holy hand grenade of antiarch instead of grenades.
Needs the whole speech of the friar to play when it's used.
 
Title: Re: New zs weapon ideas
Post by: cogsandspigots on July 21, 2011, 10:59:04 PM
Holy hand grenade of antiarch instead of grenades.
Needs the whole speech of the friar to play when it's used.
Considering how "one shot" the grenades are, this would work as long as it's kept shot and the player could disable the speech somehow.
Title: Re: New zs weapon ideas
Post by: StartedBullet on July 21, 2011, 11:03:26 PM
Yes I could imagine it looping on the "and orangatangs" forever.
lol.