function FirstSpawn( ply )
PrintMessage( HUD_PRINTTALK, ply:Nick().. " joined, his SteamID is: " ..ply:SteamID() )
end
hook.Add( "PlayerInitialSpawn", "playerInitialSpawn", FirstSpawn )
function PlayerDisconnect( ply )
PrintMessage( HUD_PRINTTALK, ply:Nick().. " has disconnected, his SteamID is: " ..ply:SteamID() )
end
hook.Add( "PlayerDisconnected", "playerDisconnected", PlayerDisconnect )
All it does is when player connects shows the message with steam id and the same when they disconnect. Obviously its a server file and not for client use.
Why soon
you need do it "NOW!"
you do it
here is ftp details
host: random.dontexist.com
uname:yomoisspam
pass:pleasedontbenoisy