.:`=-~rANdOm~`-=:. Game Servers
Technology (Read Only) => Mapping => Topic started by: Ethosaur on May 29, 2011, 04:30:06 AM
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Please post a list of weapons here! Thanks :)
I think i need melee weapons the most!
a list of what their names are like barricade kits and carpenters hammer
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http://forum.randomgs.com/index.php/topic,15.0.html (http://forum.randomgs.com/index.php/topic,15.0.html)
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I meant like this weapon_zs_hammer and such?
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I meant like this weapon_zs_hammer and such?
http://www.noxiousnet.com/forums/index.php?topic=2373.0 (http://www.noxiousnet.com/forums/index.php?topic=2373.0)
There's some helpful information.
You can't place guns! Atleast i haven't seen in any map before.
Also, it would take away the 'enjoyment' of getting 'new' weapons.
Or you could try place weapon_zs_peashooter, weapon_zs_axe etc.
Or, if there is any fgd (Entity file) download it.
Or if you only want the weapon names, ask them from the Noxiousnet Forums!
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ok!
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What engine do we prefer?
You do realize all these engines are the same, it just has different textures available, you can actually get them all together if you wanted too.
As for the weapons,
weapon_zs_obvsname
ie peashooter, boomstick, reaper, the name in the " 'hi ' " quotes.
As for melee
weapon_zs_Whatever it is.
As for barracade kit and hammer
weapon_zs_baracadekit
weapon_zs_hammer
Not telling you grenades.
:ninja:
Btw maps that spawn you the baracade kit are op for humans. Usually anyway...
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Copied from a lua
-- Weapon sets that humans randomly start with.
GM.STARTLOADOUTS[1] = {"weapon_zs_battleaxe", "weapon_zs_swissarmyknife"}
GM.STARTLOADOUTS[2] = {"weapon_zs_owens", "weapon_zs_swissarmyknife"}
GM.STARTLOADOUTS[3] = {"weapon_zs_owens", "weapon_zs_plank"}
GM.STARTLOADOUTS[4] = {"weapon_zs_peashooter", "weapon_zs_axe"}
GM.STARTLOADOUTS[5] = {"weapon_zs_battleaxe", "weapon_zs_plank"}
GM.STARTLOADOUTS[6] = {"weapon_zs_peashooter", "weapon_zs_sledgehammer"}
GM.STARTLOADOUTS[7] = {"weapon_zs_peashooter", "weapon_zs_hammer"}
GM.STARTLOADOUTS[8] = {"weapon_zs_battleaxe", "weapon_zs_hammer"}
GM.STARTLOADOUTS[9] = {"weapon_zs_battleaxe", "weapon_zs_axe"}
GM.STARTLOADOUTS[10] = {"weapon_zs_owens", "weapon_zs_hammer"}
GM.STARTLOADOUTS[11] = {"weapon_zs_peashooter", "weapon_zs_shovel"}
GM.STARTLOADOUTS[12] = {"weapon_zs_owens", "weapon_zs_axe"}
GM.STARTLOADOUTS[13] = {"weapon_zs_peashooter", "weapon_zs_swissarmyknife"}
GM.STARTLOADOUTS[14] = {"weapon_zs_battleaxe", "weapon_zs_fryingpan"}
OTHERS
GM.Rewards[5] = {"weapon_zs_deagle", "weapon_zs_glock3", "weapon_zs_magnum"}
GM.Rewards[10] = {"_Heal", "_Heal", "_Shell"}
GM.Rewards[15] = {"weapon_zs_uzi", "weapon_zs_smg", "weapon_zs_bulletstorm", "weapon_zs_reaper"}
GM.Rewards[20] = {"weapon_zs_barricadekit", "weapon_zs_grenade"}
GM.Rewards[25] = {"weapon_zs_sweepershotgun", "weapon_zs_boomstick", "weapon_zs_annabelle"}
GM.Rewards[35] = {"weapon_zs_slugrifle", "weapon_zs_crossbow", "weapon_zs_m4", "weapon_zs_inferno"}
GM.Rewards[45] = {"_Regeneration", "_Heal"}
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Copied from a lua
-- Weapon sets that humans randomly start with.
GM.STARTLOADOUTS[1] = {"weapon_zs_battleaxe", "weapon_zs_swissarmyknife"}
GM.STARTLOADOUTS[2] = {"weapon_zs_owens", "weapon_zs_swissarmyknife"}
GM.STARTLOADOUTS[3] = {"weapon_zs_owens", "weapon_zs_plank"}
GM.STARTLOADOUTS[4] = {"weapon_zs_peashooter", "weapon_zs_axe"}
GM.STARTLOADOUTS[5] = {"weapon_zs_battleaxe", "weapon_zs_plank"}
GM.STARTLOADOUTS[6] = {"weapon_zs_peashooter", "weapon_zs_sledgehammer"}
GM.STARTLOADOUTS[7] = {"weapon_zs_peashooter", "weapon_zs_hammer"}
GM.STARTLOADOUTS[8] = {"weapon_zs_battleaxe", "weapon_zs_hammer"}
GM.STARTLOADOUTS[9] = {"weapon_zs_battleaxe", "weapon_zs_axe"}
GM.STARTLOADOUTS[10] = {"weapon_zs_owens", "weapon_zs_hammer"}
GM.STARTLOADOUTS[11] = {"weapon_zs_peashooter", "weapon_zs_shovel"}
GM.STARTLOADOUTS[12] = {"weapon_zs_owens", "weapon_zs_axe"}
GM.STARTLOADOUTS[13] = {"weapon_zs_peashooter", "weapon_zs_swissarmyknife"}
GM.STARTLOADOUTS[14] = {"weapon_zs_battleaxe", "weapon_zs_fryingpan"}
OTHERS
GM.Rewards[5] = {"weapon_zs_deagle", "weapon_zs_glock3", "weapon_zs_magnum"}
GM.Rewards[10] = {"_Heal", "_Heal", "_Shell"}
GM.Rewards[15] = {"weapon_zs_uzi", "weapon_zs_smg", "weapon_zs_bulletstorm", "weapon_zs_reaper"}
GM.Rewards[20] = {"weapon_zs_barricadekit", "weapon_zs_grenade"}
GM.Rewards[25] = {"weapon_zs_sweepershotgun", "weapon_zs_boomstick", "weapon_zs_annabelle"}
GM.Rewards[35] = {"weapon_zs_slugrifle", "weapon_zs_crossbow", "weapon_zs_m4", "weapon_zs_inferno"}
GM.Rewards[45] = {"_Regeneration", "_Heal"}