.:`=-~rANdOm~`-=:. Game Servers

Support (Read Only) => Requests => Topic started by: |Hatifnat on April 21, 2011, 12:41:39 AM

Title: Enable Holomodelany
Post by: |Hatifnat on April 21, 2011, 12:41:39 AM
Hey guys, long time since i last was on your server. I just wondered if you guys could enable a little hologram extension in e2; holomodelany!  :)

Q: What is holomodelany?
A: It alows holograms to use any models in Garrys's Mod that the server has.

Q: How to use holomodelany?
A: Easy, the same way you do with normal hologram models: holoModel(1,"models/Combine_Helicopter/helicopter_bomb01.mdl")

Q: How to enable the holomodel extension?
A: It is't same way as normal e2 extentions by wire_expression2_extension_enable, but "wire_holomodel_any 1"

Q: Who can enable this extension?
A: Owner only (I think)

Q: Whats the difference between holomodelany and normal props?
A: The only difference is that it is a hologram with the model of a prop. And because the server have enabled the holoAnim extesion you can animate these holograms like a portal turret!

Q: Why do I want this extension?
A: Because I have made some cool/neat stuff with it that wont work on this server because it don't have this awsome extension. Not just because of that, as I said in the question above; this server have holoAnim that is completly useless because you can't animate normal hologram models.

Q: Where can i get this extension?
A: This extension comes with the UWSVN

More info about this extension can be found at: http://www.wiremod.com/forum/ideas-suggestions/14523-e2-holomodelany.html (http://www.wiremod.com/forum/ideas-suggestions/14523-e2-holomodelany.html)

Thanks for me, Hatifnat  ;D
Title: Re: Enable Holomodelany
Post by: Dale Feles on April 21, 2011, 03:43:16 AM
 :thumbsup: yus, even tho I suck at holo.
Title: Re: Enable Holomodelany
Post by: coolzeldad on April 22, 2011, 10:44:15 AM
it's enablededleleldleldl