.:`=-~rANdOm~`-=:. Game Servers

Technology (Read Only) => Mapping => Topic started by: [Valor]iPounce on March 31, 2011, 10:26:48 PM

Title: zs_sewers REMAKING
Post by: [Valor]iPounce on March 31, 2011, 10:26:48 PM
Remaking....

Old Post
Spoiler (click to show/hide)
Title: Re: zs_sewers
Post by: ursus on March 31, 2011, 10:30:38 PM
EROR.
Title: Re: zs_sewers
Post by: [Valor]iPounce on March 31, 2011, 10:32:06 PM
EROR.
PISTOL AMMO OIERJISK
Title: Re: zs_sewers
Post by: » Magic « on April 01, 2011, 08:50:22 AM
Tone the brightness down a bit, by 0.2 or 0.4
Title: Re: zs_sewers
Post by: [Valor]iPounce on April 01, 2011, 09:00:20 AM
Tone the brightness down a bit, by 0.2 or 0.4
I'll just remove some of the lights.
Title: Re: zs_sewers
Post by: Yellow Killer on April 02, 2011, 08:05:42 AM
One Word: AWESOME!  :) :thumbsup: :thumbsup: :thumbsup:
Title: Re: zs_sewers
Post by: Mehis on April 02, 2011, 08:38:01 AM
Too much lights.

Looks great, but needs more details.
Title: Re: zs_sewers
Post by: Cable on April 02, 2011, 09:27:39 AM
It looks pretty great man.
Its just that it seems that there isn't enough props... Or not a big enough variety of props.
All i could see was the barrels.
Title: Re: zs_sewers
Post by: Seb on April 02, 2011, 09:35:58 AM
DAT ERROR
Title: Re: zs_sewers
Post by: [Valor]iPounce on April 02, 2011, 11:19:46 AM
I CANT STOP MAKING THIS MAP MAI GAWD.


Listen to this soundtrack, makes me I'm in a god damn sewer.

Operation Black Mesa Music - Crocodile Tears (http://www.youtube.com/watch?v=gBPvVwv-HnQ#)
Title: Re: zs_sewers
Post by: Mehis on April 03, 2011, 01:23:58 AM
Looks better, but you should randomize some props.

8/10