.:`=-~rANdOm~`-=:. Game Servers

Technology (Read Only) => Mapping => Topic started by: [Valor]iPounce on March 21, 2011, 01:16:10 AM

Title: zs_broken_road REMAKING
Post by: [Valor]iPounce on March 21, 2011, 01:16:10 AM
Remaking....

Soon to Dealt with zs_safezone

Old post
Spoiler (click to show/hide)
Title: Re: zs_broken_road
Post by: The Ghost Of Anony Mouse on March 21, 2011, 01:44:37 AM
way to go smokey :thumbsup:
Title: Re: zs_broken_road
Post by: falconspace101 on March 21, 2011, 01:46:39 AM
hooray for smokey the bear, btw this looks like an average philippine street
Title: Re: zs_broken_road
Post by: [Valor]iPounce on March 21, 2011, 01:49:23 AM
hooray for smokey the bear, btw this looks like an average philippine street
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE :trollface:
Title: Re: zs_broken_road
Post by: Cheesicle on March 21, 2011, 03:12:54 AM
stop making me jealous you hax0r
Title: Re: zs_broken_road
Post by: The Ghost Of Anony Mouse on March 21, 2011, 03:20:59 AM
stop making me jealous you hax0r

(http://t1.gstatic.com/images?q=tbn:ANd9GcTZjz_vPBon4WBkJj-QYak_bo1ZFXGRUagmBIsXfnxWjEZT0DOM&t=1)
Title: Re: zs_broken_road_v1
Post by: Mehis on March 21, 2011, 06:23:00 AM
6/10

- LIGHTING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (Add some light entity's. RIGHT NOW! THATS AN ORDER!)
+ Dat fog
+ New map :D
- Details
- Looks like there is only 1 'camping' spot a.k.a house
- You should NOT just make a 1 displacement and stretch it, you need to add couple, same sized displacements, so the texture wont be so stretchy.


You should make the 'cliffs' have some grass, treeline on the cliffs, mabeh 3d skybox?, blendable sky texture? (I can help you with dat)
Title: Re: zs_broken_road_v1
Post by: [Valor]iPounce on March 21, 2011, 06:28:32 AM
6/10

- LIGHTING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (Add some light entity's. RIGHT NOW! THATS AN ORDER!)
+ Dat fog
+ New map :D
- Details
- Looks like there is only 1 'camping' spot a.k.a house
- You should NOT just make a 1 displacement and stretch it, you need to add couple, same sized displacements, so the texture wont be so stretchy.


You should make the 'cliffs' have some grass, treeline on the cliffs, mabeh 3d skybox?, blendable sky texture? (I can help you with dat)
I know that 3. Just a noob here lololololo

I'll make some houses later or sooner.
Title: Re: zs_broken_road_v1
Post by: Cheesicle on March 21, 2011, 06:40:35 AM
I know that 3. Just a noob here lololololo

I'll make some houses later or sooner.

omg you fking noob!!!1

its "sooner or later" not "later or sooner" FKNIGNOBBBBBBOBB!!!1
Title: Re: zs_broken_road_v1
Post by: » Magic « on March 21, 2011, 08:46:25 AM
Fix the fog, It looks terrible with that skybox

Change the colour to mix with the skybox
Title: Re: zs_broken_road_v1
Post by: [Valor]iPounce on March 21, 2011, 06:22:42 PM
Fix the fog, It looks terrible with that skybox

Change the colour to mix with the skybox
Same colour as the skybox?
Because I tried it, looks blueish fog.

Here I tried:
Spoiler (click to show/hide)
Title: Re: zs_broken_road_v1
Post by: jimonions on March 21, 2011, 06:53:19 PM
Change the skybox texture if your going to use fog like that.

Use dark grey or just black.
Title: Re: zs_broken_road_v1
Post by: Mr. Franklin on March 21, 2011, 08:50:19 PM
hmmm nid dark brown for summer fog, wait what season is your map?
Title: Re: zs_broken_road_v1
Post by: [Valor]iPounce on March 22, 2011, 01:05:09 AM
hmmm nid dark brown for summer fog, wait what season is your map?
Rainy
Title: Re: zs_broken_road_v1
Post by: The Ghost Of Anony Mouse on March 22, 2011, 01:08:09 AM
Rainy

make it dark blue
Title: Re: zs_broken_road_v2 RELEASED!
Post by: Yellow Killer on April 09, 2011, 04:01:21 AM
this map is good, i don't what to say :idk: