.:`=-~rANdOm~`-=:. Game Servers

Technology (Read Only) => Mapping => Topic started by: Proudly Infected on February 17, 2011, 09:15:04 AM

Title: Mirror's Edge
Post by: Proudly Infected on February 17, 2011, 09:15:04 AM
Good game.
Good maps.
Good atmosphere.
Good ambiance.

As for source engine..
There will not be a map that will look as nice as a mirror's edge map.
That's enough for requests.
Title: Re: Mirror's Edge
Post by: » Magic « on February 17, 2011, 09:26:37 AM
Mmhmmm
Title: Re: Mirror's Edge
Post by: Foofoojack on February 17, 2011, 10:58:19 AM
Good to know.
Title: Re: Mirror's Edge
Post by: Frank on February 17, 2011, 11:13:41 AM
Never ever.

Mirror's Edge FTW.
Title: Re: Mirror's Edge
Post by: Cable on February 17, 2011, 12:08:37 PM
Aint this thread kinda...
(http://media.ebaumsworld.com/picture/AvatheGreat/POINTLESS.png)
Title: Re: Mirror's Edge
Post by: Alkaline on February 17, 2011, 04:10:32 PM
it is possible
its the source engine, remember?


heres an example of how i would recreate this situation:

ORIGINAL FROM MIRROR'S EDGE:


(http://www.gamerdna.com/uimage/rq71egdv/full/image017-jpg.jpg)

MY WAY OF PLACING INTO SOURCE ENGINE:


GREEN = MODELS
BLUE = BRUSHES
PURPLE = DECALS

(http://img407.imageshack.us/img407/1307/57653351.png)


DUN  :gbman:
Title: Re: Mirror's Edge
Post by: Deathie on February 17, 2011, 06:02:14 PM
DUN  :gbman:

In all honesty, your remake of cosmic lounge just needs some red stripes across the walls, and it could easily pass for ME.
Title: Re: Mirror's Edge
Post by: » Magic « on February 18, 2011, 09:55:21 AM
-Alot of big words-

Could all be done with brushes

here leme have a try when steam finishes updating


--

Me and alkaline are currently making this

Just the corridor though

I've finished the corridor and its lighting for now(its 6mb already lulz)

Alkaline is just making soem models


Spoiler: Map after models (click to show/hide)

http://www.multiupload.com/8I9RHHST13 (http://www.multiupload.com/8I9RHHST13)

Spent 2-3 hours on this

hf

Use it as BG map or whatever

Just make an autoexec.cfg in cfg folder

Put

Code: [Select]
map_background me_corridor

in it and save

derp -> (http://www.garrysmod.org/img/?t=dll&id=118085) (http://www.garrysmod.org/downloads/?a=view&id=118085)

derp v2 -> (http://www.garrysmod.org/img/?t=dll&id=118130) (http://www.garrysmod.org/downloads/?a=view&id=118130)

v2 has auto opening doors and etc

gewd for bg map