.:`=-~rANdOm~`-=:. Game Servers

Technology (Read Only) => Mapping => Topic started by: kiddnils on February 10, 2011, 08:34:26 AM

Title: zs_doomtower
Post by: kiddnils on February 10, 2011, 08:34:26 AM
Hi Guys,

this is my really first try to make a Zs map it shouldn't be realistic and it doesn't look great but for my first try i think it is good.

Features:
-Big room with a tower and many rooms
-a lot of props
-health stations
-secret room  :-X
-the floor is breakable

Just look!
(http://C:\Programme\Steam\steamapps\buchschreiber\garrysmod\garrysmod\screenshots\turm_bauen0000.jpg)
zs_doomtower (http://www.youtube.com/watch?v=V-6LjeJML-0#ws)

I don't think it will be added but i hope that it will.  ;D

Thanks for StartetBullet who help me with the entities.

Link:
http://www.mediafire.com/?rlxw0njrn34dw2v (http://www.mediafire.com/?rlxw0njrn34dw2v)
P.S. Sorry for my bad English.

Title: Re: zs_doomtower
Post by: Tomcat on February 10, 2011, 02:01:07 PM
OLOLOL

http://c/Programme/Steam/steamapps/buchschreiber/garrysmod/garrysmod/screenshots/turm_bauen0000.jpg (http://c/Programme/Steam/steamapps/buchschreiber/garrysmod/garrysmod/screenshots/turm_bauen0000.jpg)
Title: Re: zs_doomtower
Post by: Mr. Franklin on February 10, 2011, 02:07:42 PM
not too bad for a first map :D
Title: Re: zs_doomtower
Post by: StartedBullet on February 10, 2011, 02:29:10 PM
I was just glad to help point you in the right directions.

Here's a couple of good mapping sites to get you started:
http://halfwit-2.com/ (http://halfwit-2.com/)
http://developer.valvesoftware.com/wiki/Mapping (http://developer.valvesoftware.com/wiki/Mapping)

Better than my first (unreleased) map  :thumbsup:
Title: Re: zs_doomtower
Post by: DarkRise on February 16, 2011, 11:35:01 AM
The first map is always the baddest you ever make as pro youll look at it end be like : OMG WHAT FOR A NOOB I WAS but its good for the first map but first maps should not be released :P
Title: Re: zs_doomtower
Post by: » Magic « on February 16, 2011, 11:36:57 AM
OLOLOL

http://c/Programme/Steam/steamapps/buchschreiber/garrysmod/garrysmod/screenshots/turm_bauen0000.jpg (http://c/Programme/Steam/steamapps/buchschreiber/garrysmod/garrysmod/screenshots/turm_bauen0000.jpg)

:omgwtftrolld:
Title: Re: zs_doomtower
Post by: Hitman on February 17, 2011, 02:23:51 AM
The glass floors will make this map a "Minge Paradise".
Title: Re: zs_doomtower
Post by: kiddnils on February 17, 2011, 05:12:10 AM
Thanks guys for critics and yes I am Noob because I didn't know how to get a picture in my post. (Could you say it please?)
I hope my next map Zs_minecraft will be added, because the map is epic. (It isn't done yet.) But when i use custom textures must i do anything special that others don't get an error?

kiddnils
Title: Re: zs_doomtower
Post by: Proudly Infected on February 17, 2011, 08:36:11 AM
Thanks guys for critics and yes I am Noob because I didn't know how to get a picture in my post. (Could you say it please?)
I hope my next map Zs_minecraft will be added, because the map is epic. (It isn't done yet.) But when i use custom textures must i do anything special that others don't get an error?

kiddnils

Im guessing the procedure you followed to successfully import custom textures, I'm sure that guideline explained you need to pakrat them into the final bsp. So I'm sure that's all you need to do. unless theres something I don't know about your map, but as far as custom textures go, I believe you just pakrat them.
Title: Re: zs_doomtower
Post by: Monttumopo on February 25, 2011, 11:32:24 AM
:omgwtftrolld:

U admins should rly fix smileys...
Title: Re: zs_doomtower
Post by: memo3300 on February 25, 2011, 12:23:32 PM
U admins should rly fix smileys...

The smile is like that

 :omgwtfddosd:
Title: Re: zs_doomtower
Post by: coolzeldad on February 25, 2011, 11:44:38 PM
U admins should rly fix smileys...
:omgwtftrolld: