.:`=-~rANdOm~`-=:. Game Servers

Support (Read Only) => Suggestions => Topic started by: Boardtech on January 11, 2011, 03:40:16 PM

Title: -
Post by: Boardtech on January 11, 2011, 03:40:16 PM
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Title: Re: No collide all multi
Post by: Tomcat on January 11, 2011, 05:32:34 PM
I have this tool on my client

its reary nice
Title: Re: No collide all multi
Post by: coolzeldad on January 11, 2011, 05:45:24 PM
oo - no constraint nocolide with dupe support?

explaination?
Title: Re: No collide all multi
Post by: Boardtech on January 11, 2011, 06:14:43 PM
basically its like no collide multi, but it does 'no collide ALL multi' which doesn't make an constraints. SO instead of right clicking with the no collide tool for about 30 minutes, you can do it in less than a minute with this tool.
Title: Re: No collide all multi
Post by: coolzeldad on January 11, 2011, 10:50:05 PM
basically its like no collide multi, but it does 'no collide ALL multi' which doesn't make an constraints. SO instead of right clicking with the no collide tool for about 30 minutes, you can do it in less than a minute with this tool.

Do you know exactly how it achieves no collisions without constraints?

I can download and look I suppose
Title: Re: No collide all multi
Post by: Boardtech on January 12, 2011, 02:26:03 PM
The same way that you right click with no collide tool
Title: Re: No collide all multi
Post by: Tomcat on January 12, 2011, 02:52:47 PM
Do you know exactly how it achieves no collisions without constraints?

I can download and look I suppose

   if IsValid(prop) then
         prop:SetColor(v.r,v.g,v.b,v.a)
         if onoff == 1 then
            group = COLLISION_GROUP_WORLD
         end
         if onoff == 0 then
            group = COLLISION_GROUP_NONE
         end   
         SetGroup(_,prop,{Group = group})

Collision Groups

Title: Re: No collide all multi
Post by: coolzeldad on January 12, 2011, 09:02:08 PM
   if IsValid(prop) then
         prop:SetColor(v.r,v.g,v.b,v.a)
         if onoff == 1 then
            group = COLLISION_GROUP_WORLD
         end
         if onoff == 0 then
            group = COLLISION_GROUP_NONE
         end   
         SetGroup(_,prop,{Group = group})

Collision Groups



didn't know that saved in dupes ;o